Search found 136 matches
- Tue Dec 24, 2013 10:57 am
- Forum: [I-C]
- Topic: Merry Christmas/Happy Holidays
- Replies: 7
- Views: 18583
Re: Merry Christmas/Happy Holidays
this post needs a comeback soon I feel
- Wed May 23, 2012 6:20 pm
- Forum: Shard Design & Theory
- Topic: Fletching
- Replies: 7
- Views: 12906
Re: Fletching
you can't buy from NPC, I was thinking more in real terms that's all, Oak is the wood valorite in my head but it makes no difference at all so just leave it as is
- Tue May 22, 2012 5:12 pm
- Forum: Shard Design & Theory
- Topic: Fletching
- Replies: 7
- Views: 12906
Re: Fletching
I have no idea on how often each of those drops when lumberjacking so that needs to be looked at but I would say the order should be Ash, Yew then Oak and maybe bump the copper to bronze (or reverse and drop Yew and Oak down to Gold and Agapite) Ash - Bronze Yew - Agapite Oak - Verite only reason I ...
Re: laptops
nice one mate, I ended up going with dell xps17 for £800 (740 with cashback) but more than I planned to spend but was decent deal I think
Re: SW:TOR
looks like some kid on a bike has rode over your face
Re: laptops
yea if you could download and see would be awesome cheers
Re: laptops
what were the options when your bought really? looking to get a laptop myself similar range I would think 500-750 maybe, same though want to be able to play wow, skyrim etc on it
- Thu Dec 01, 2011 10:12 am
- Forum: Shard Design & Theory
- Topic: Finalising crafting system
- Replies: 24
- Views: 7759
Re: Finalising crafting system
as it stands you can't enhance crafted items I think? So if this is just a boost to pvm loot then I think it is alright
- Wed Nov 30, 2011 9:25 am
- Forum: Shard Design & Theory
- Topic: Finalising crafting system
- Replies: 24
- Views: 7759
Re: Finalising crafting system
going to agree with trialboy, need PVM loot to give the potential for some alright stuff otherwise people won't even bother to check the items and just loot gold. Maybe make enhancing more powerful for pvm loot? or give pvm loot higher min/max intensities? Not sure if it's possible to distinguish be...
- Tue Nov 29, 2011 11:33 am
- Forum: Shard Design & Theory
- Topic: Lost Lands?
- Replies: 14
- Views: 5310
Re: Lost Lands?
I would say some sort of reduction to the size might be needed initally just to concenrate thing a bit while the player base is small, it is simple enough to open those areas up as we expand.
- Mon Nov 28, 2011 10:28 am
- Forum: Shard Design & Theory
- Topic: Lost Lands?
- Replies: 14
- Views: 5310
Re: Lost Lands?
I know we talked about spells to remove ghostcams from dungeon spawns but do we need to do something about LL spawns too then?
- Mon Nov 28, 2011 10:25 am
- Forum: Shard Design & Theory
- Topic: Finalising crafting system
- Replies: 24
- Views: 7759
Re: Finalising crafting system
Yea what the attard said, it's both
- Thu Nov 24, 2011 8:29 am
- Forum: Shard Design & Theory
- Topic: Crafting changes/new system - the idea
- Replies: 35
- Views: 11015
Re: Crafting changes/new system - the idea
mate that is good I like that idea of using gems to enchant brings the pvm and player interaction into it more, so crafters will always be on the lookout to buy gems
just need to get the gem drop rate or gems per enchant right I think
just need to get the gem drop rate or gems per enchant right I think
- Wed Nov 23, 2011 11:39 pm
- Forum: Shard Design & Theory
- Topic: Without a 'Trammel'
- Replies: 11
- Views: 15767
Re: Without a 'Trammel'
I would prefer to avoid any magic cows or that sort of thing really, I can't think of any other idea that keeps with the lore apart from the town invasion type scenario, can scale sections of towns with different mobs etc so there is more of any entry level area for newbies i'm sure
- Wed Nov 23, 2011 9:50 am
- Forum: Shard Design & Theory
- Topic: Crafting changes/new system - the idea
- Replies: 35
- Views: 11015
Re: Crafting changes/new system - the idea
Yea I like the idea of creating standard mid range (bronze/gold runic level) items and then being able to improve them. I still think there needs to be some pvm element involved though so that there is trading and player interaction created but not sure how this would work with the different ore enc...