Search found 592 matches

by Superfast Oz
Thu Jun 21, 2012 7:08 am
Forum: Shard Design & Theory
Topic: Ornament
Replies: 4
Views: 10780

Re: Ornament

Leave it as it is imo. Nobody ever complained ornament was overly gimp. Just make it rare/expensive. I think where possible we should stick to original uo, because it's what people know and expect.
by Superfast Oz
Thu Jun 21, 2012 7:07 am
Forum: Shard Design & Theory
Topic: Introductions
Replies: 7
Views: 13744

Re: Introductions

I'm Oz. Started uo in AOS as a miner as a friend told me it was fun. Kept getting killed by evil pks so decided I'd rather be doing the killing myself. Played largely solo, but was in a couple of guildz across europa and drachs. For the server I do a lot of the coding. I also plan to play, albeit mo...
by Superfast Oz
Tue Jun 19, 2012 6:34 pm
Forum: Shard Design & Theory
Topic: Tokimon's stealable artifact idea
Replies: 7
Views: 12305

Re: Tokimon's stealable artifact idea

Ok looking at bringing in the other stealables to this. http://uo.stratics.com/content/arms-armor/artifacts.php?category=847 Basically if you can tell me roughly what ones to include and the % that they're chosen, eg Inquisitors Resolution 5%, then I'll add it. Then we can get a group of us together...
by Superfast Oz
Fri Jun 15, 2012 9:37 am
Forum: Shard Design & Theory
Topic: Intro
Replies: 5
Views: 11385

Re: Intro

Hey, welcome to our forums. Hope you like our ideas.
by Superfast Oz
Wed Jun 13, 2012 10:58 pm
Forum: Shard Design & Theory
Topic: 'Fun' things from early UO that were gradually phased out.
Replies: 10
Views: 14442

Re: 'Fun' things from early UO that were gradually phased ou

Gating in just can't work in a champ spawn/harrower setup. It ruins any concept of defense.
by Superfast Oz
Wed Jun 13, 2012 10:52 pm
Forum: Shard Design & Theory
Topic: L25 crafting system (gems, etc)
Replies: 8
Views: 14330

Re: L25 crafting system (gems, etc)

Would probably be fun to code, but would maybe also make crafting overpowered?
by Superfast Oz
Tue Jun 12, 2012 2:41 pm
Forum: Shard Design & Theory
Topic: Spellbook crafting
Replies: 5
Views: 11704

Re: Spellbook crafting

DCI on a spellbook.... Lol.
by Superfast Oz
Sun Jun 10, 2012 11:29 pm
Forum: Shard Design & Theory
Topic: Tokimon's stealable artifact idea
Replies: 7
Views: 12305

Re: Tokimon's stealable artifact idea

Here's what I've done so far. I'm away for the week after tomorrow so maybe take a look and let me know if you have any cool ideas to add to this. http://uded.net/oz/TOKIMOB.cs Just use [add tokimob to spawn it. It spawns the main wyrm. Once you kill it, it regens much like the harrower, but also sp...
by Superfast Oz
Sat Jun 09, 2012 8:17 am
Forum: Shard Design & Theory
Topic: Issues I have with current setup
Replies: 7
Views: 12547

Re: Issues I have with current setup

Cheers zole, that way sounds pretty cool actually.
by Superfast Oz
Fri Jun 08, 2012 11:12 pm
Forum: Shard Design & Theory
Topic: Issues I have with current setup
Replies: 7
Views: 12547

Issues I have with current setup

I'll try my best to code anything you ask. In most cases I'm pretty impartial, but I don't think I should ignore cases where I think the plan is wrong. Having reviewed the website posts clx made, there's a few things I disagree/need clarifiication on: Paralyse Field EFFECT time reduced by 2/3rds Poi...
by Superfast Oz
Fri Jun 08, 2012 10:28 pm
Forum: Shard Design & Theory
Topic: Client download
Replies: 6
Views: 11562

Re: Client download

I could investigate this but honestly I'd probably just end up emailing Derrick and asking him. I don't really know what is involved.
by Superfast Oz
Fri Jun 08, 2012 4:57 pm
Forum: Shard Design & Theory
Topic: Client download
Replies: 6
Views: 11562

Re: Client download

Pretty sure it just works now. I remember one land issue wasnt a real issue just a bugged install. Mercs been on too, so it must work without difficulty
by Superfast Oz
Fri Jun 08, 2012 3:59 pm
Forum: Shard Design & Theory
Topic: Client download
Replies: 6
Views: 11562

Re: Client download

Secondage client works fine.
by Superfast Oz
Thu Jun 07, 2012 1:17 pm
Forum: Shard Design & Theory
Topic: Tokimon's stealable artifact idea
Replies: 7
Views: 12305

Re: Tokimon's stealable artifact idea

I could have a bash at the monster which then spawns the stealable pedestal of you like?

I also think we should keep it as a manual event. So we pick a cool spot, spawn it and let people know somehow.
by Superfast Oz
Wed Jun 06, 2012 2:38 pm
Forum: Shard Design & Theory
Topic: Special PvM loot rewards
Replies: 13
Views: 17515

Re: Special PvM loot rewards

Oh I had no idea. Brain. My stuff about gems etc is likely wrong too then. I'll take a look tomorrow night.