Search found 592 matches
- Thu Jun 21, 2012 7:08 am
- Forum: Shard Design & Theory
- Topic: Ornament
- Replies: 4
- Views: 11124
Re: Ornament
Leave it as it is imo. Nobody ever complained ornament was overly gimp. Just make it rare/expensive. I think where possible we should stick to original uo, because it's what people know and expect.
- Thu Jun 21, 2012 7:07 am
- Forum: Shard Design & Theory
- Topic: Introductions
- Replies: 7
- Views: 14224
Re: Introductions
I'm Oz. Started uo in AOS as a miner as a friend told me it was fun. Kept getting killed by evil pks so decided I'd rather be doing the killing myself. Played largely solo, but was in a couple of guildz across europa and drachs. For the server I do a lot of the coding. I also plan to play, albeit mo...
- Tue Jun 19, 2012 6:34 pm
- Forum: Shard Design & Theory
- Topic: Tokimon's stealable artifact idea
- Replies: 7
- Views: 12701
Re: Tokimon's stealable artifact idea
Ok looking at bringing in the other stealables to this. http://uo.stratics.com/content/arms-armor/artifacts.php?category=847 Basically if you can tell me roughly what ones to include and the % that they're chosen, eg Inquisitors Resolution 5%, then I'll add it. Then we can get a group of us together...
- Fri Jun 15, 2012 9:37 am
- Forum: Shard Design & Theory
- Topic: Intro
- Replies: 5
- Views: 11783
Re: Intro
Hey, welcome to our forums. Hope you like our ideas.
- Wed Jun 13, 2012 10:58 pm
- Forum: Shard Design & Theory
- Topic: 'Fun' things from early UO that were gradually phased out.
- Replies: 10
- Views: 14960
Re: 'Fun' things from early UO that were gradually phased ou
Gating in just can't work in a champ spawn/harrower setup. It ruins any concept of defense.
- Wed Jun 13, 2012 10:52 pm
- Forum: Shard Design & Theory
- Topic: L25 crafting system (gems, etc)
- Replies: 8
- Views: 14823
Re: L25 crafting system (gems, etc)
Would probably be fun to code, but would maybe also make crafting overpowered?
- Tue Jun 12, 2012 2:41 pm
- Forum: Shard Design & Theory
- Topic: Spellbook crafting
- Replies: 5
- Views: 12063
Re: Spellbook crafting
DCI on a spellbook.... Lol.
- Sun Jun 10, 2012 11:29 pm
- Forum: Shard Design & Theory
- Topic: Tokimon's stealable artifact idea
- Replies: 7
- Views: 12701
Re: Tokimon's stealable artifact idea
Here's what I've done so far. I'm away for the week after tomorrow so maybe take a look and let me know if you have any cool ideas to add to this. http://uded.net/oz/TOKIMOB.cs Just use [add tokimob to spawn it. It spawns the main wyrm. Once you kill it, it regens much like the harrower, but also sp...
- Sat Jun 09, 2012 8:17 am
- Forum: Shard Design & Theory
- Topic: Issues I have with current setup
- Replies: 7
- Views: 12997
Re: Issues I have with current setup
Cheers zole, that way sounds pretty cool actually.
- Fri Jun 08, 2012 11:12 pm
- Forum: Shard Design & Theory
- Topic: Issues I have with current setup
- Replies: 7
- Views: 12997
Issues I have with current setup
I'll try my best to code anything you ask. In most cases I'm pretty impartial, but I don't think I should ignore cases where I think the plan is wrong. Having reviewed the website posts clx made, there's a few things I disagree/need clarifiication on: Paralyse Field EFFECT time reduced by 2/3rds Poi...
- Fri Jun 08, 2012 10:28 pm
- Forum: Shard Design & Theory
- Topic: Client download
- Replies: 6
- Views: 11921
Re: Client download
I could investigate this but honestly I'd probably just end up emailing Derrick and asking him. I don't really know what is involved.
- Fri Jun 08, 2012 4:57 pm
- Forum: Shard Design & Theory
- Topic: Client download
- Replies: 6
- Views: 11921
Re: Client download
Pretty sure it just works now. I remember one land issue wasnt a real issue just a bugged install. Mercs been on too, so it must work without difficulty
- Fri Jun 08, 2012 3:59 pm
- Forum: Shard Design & Theory
- Topic: Client download
- Replies: 6
- Views: 11921
Re: Client download
Secondage client works fine.
- Thu Jun 07, 2012 1:17 pm
- Forum: Shard Design & Theory
- Topic: Tokimon's stealable artifact idea
- Replies: 7
- Views: 12701
Re: Tokimon's stealable artifact idea
I could have a bash at the monster which then spawns the stealable pedestal of you like?
I also think we should keep it as a manual event. So we pick a cool spot, spawn it and let people know somehow.
I also think we should keep it as a manual event. So we pick a cool spot, spawn it and let people know somehow.
- Wed Jun 06, 2012 2:38 pm
- Forum: Shard Design & Theory
- Topic: Special PvM loot rewards
- Replies: 13
- Views: 17993
Re: Special PvM loot rewards
Oh I had no idea. Brain. My stuff about gems etc is likely wrong too then. I'll take a look tomorrow night.