Search found 592 matches
- Wed Jun 06, 2012 7:16 am
- Forum: Shard Design & Theory
- Topic: Special PvM loot rewards
- Replies: 13
- Views: 17728
Re: Special PvM loot rewards
Ah I must be on an old script. Let me know if you're not sure about adding the artifacts to the loot of deth.
- Tue Jun 05, 2012 10:34 pm
- Forum: Shard Design & Theory
- Topic: Special PvM loot rewards
- Replies: 13
- Views: 17728
Re: Special PvM loot rewards
What are the numbers you posted? Ideas for what we should give? As it stands theres a big difference. Also, whats an ancient chest? Normal treasure chests range from 100-300 at level 1 to 5000-9000 at level 6. Map chests drop the level * 3000. So level 6 (whatever that is?) gives 18000 gold. 10% cha...
- Mon Jun 04, 2012 8:50 am
- Forum: Shard Design & Theory
- Topic: Special PvM loot rewards
- Replies: 13
- Views: 17728
Re: Special PvM loot rewards
Paragons are pretty common so I'd look at a separate mob for tokis idea.
Rest looks okay, one thing I'd say is be vague about this stufff in FAQs. Let people discover it themselves.
Rest looks okay, one thing I'd say is be vague about this stufff in FAQs. Let people discover it themselves.
- Fri Jun 01, 2012 8:49 am
- Forum: Shard Design & Theory
- Topic: Where we are so far...
- Replies: 14
- Views: 18441
Re: Where we are so far...
I always thought aos redux was a placeholder name til we thought of a good one.
- Mon May 28, 2012 9:20 am
- Forum: Shard Design & Theory
- Topic: Without a 'Trammel'
- Replies: 11
- Views: 15645
Re: Without a 'Trammel'
You're starting people on 3*70 so I think this isnt a huge issue. With a weap skill at 70 you can get your first char on more remote spawns and do well enough. There's only 2 chars to train and our gainrates won't be a ballache. Getting gear might be tough but I don't imagine it taking long for a ma...
- Fri May 25, 2012 3:55 pm
- Forum: Shard Design & Theory
- Topic: Legacy 25 done so far
- Replies: 8
- Views: 13993
- Thu May 24, 2012 10:09 pm
- Forum: Shard Design & Theory
- Topic: Faction Horses
- Replies: 2
- Views: 9319
Faction Horses
http://uded.net/oz/faction%20horses.zip I've made a change so basically anyone can ride faction horses. Important note is I haven't removed the normal functionality of a faction horse breeder. I don't really know much about factions tbh as I never played it, but I'm sure we can just stop the horse b...
- Thu May 24, 2012 11:27 am
- Forum: Shard Design & Theory
- Topic: Noxin's 'shame'/doom mobs.
- Replies: 8
- Views: 15216
Re: Noxin's 'shame'/doom mobs.
Yeah this is a good means to dish out some high end items like runics etc.
- Tue May 22, 2012 6:27 pm
- Forum: Shard Design & Theory
- Topic: Fletching
- Replies: 7
- Views: 12803
Re: Fletching
http://uded.net/oz/fletching_amendment.zip Okay some notes on this. Wood effects are now in on two levels. First you can specify a runic fletching kit to be a wood type (e.g [add runicfletcher ashwood 50). The other way is that within a runic kit you can then choose to use different types of boards/...
- Tue May 22, 2012 8:49 am
- Forum: [I-C]
- Topic: Guild Wars 2
- Replies: 60
- Views: 74788
Re: Guild Wars 2
Rumourz suggesting June 1st weekend is the next beta.
- Mon May 21, 2012 8:48 pm
- Forum: Shard Design & Theory
- Topic: Fletching
- Replies: 7
- Views: 12803
Fletching
Looking at modifying resources for runic fletching so you can choose to use yew/ash/oak. Not sure I can work this, but I think I've found the right code. Basically valorite for example defines like this: CraftAttributeInfo valorite = Valorite = new CraftAttributeInfo(); valorite.ArmorPhysicalResist ...
- Sat May 19, 2012 10:43 pm
- Forum: Shard Design & Theory
- Topic: Best thing I've come across so far!
- Replies: 14
- Views: 19882
Re: Best thing I've come across so far!
i code menz bumz
- Sat May 19, 2012 9:54 pm
- Forum: Shard Design & Theory
- Topic: Best thing I've come across so far!
- Replies: 14
- Views: 19882
Re: Best thing I've come across so far!
Learn2play.
- Sat May 19, 2012 9:01 pm
- Forum: Shard Design & Theory
- Topic: Best thing I've come across so far!
- Replies: 14
- Views: 19882
Re: Best thing I've come across so far!
Except we didn't use razor stuff. You were just bad.
- Sat May 19, 2012 9:37 am
- Forum: Shard Design & Theory
- Topic: Integrating Arms Lore into Repairs
- Replies: 2
- Views: 8744
Re: Integrating Arms Lore into Repairs
http://uded.net/oz/Repair.zip I was going to do armslore / 50 so this scaled dynamically, but I realised then that you'd need at least 50 to hit 1. Below 50 would increase your chance weakening. Instead I just scaled it per 25 skill. private double GetWeakenChance( Mobile mob, SkillName skill, int c...