Just FYI, it's possible to allow recall and gate in and not out, or vice versa. Or just allow gate and not recall. Or just allow gating one way...
Not that I'm convinced any of these are a good option, just saying in case someone wants to present an argument for why we should!
Search found 2718 matches
- Wed Jun 13, 2012 11:44 am
- Forum: Shard Design & Theory
- Topic: 'Fun' things from early UO that were gradually phased out.
- Replies: 10
- Views: 14878
- Wed Jun 13, 2012 1:23 am
- Forum: Shard Design & Theory
- Topic: Crafting system summary (as implemented)
- Replies: 0
- Views: 23094
Crafting system summary (as implemented)
Quick summary, I'll re-write at some point: Crafting in AOS is a strange mix. On the one hand, you have the excitement of runic tools and the varied items they create. On the other hand you have a class that is made completely useless without certain items - and even worse, those certain items are a...
- Tue Jun 12, 2012 3:31 pm
- Forum: Shard Design & Theory
- Topic: 'Fun' things from early UO that were gradually phased out.
- Replies: 10
- Views: 14878
Re: 'Fun' things from early UO that were gradually phased ou
Also .. waaay back ... you could kill guards. Me Slamer and Morth(Belg too maybe?) did that in AOS! Lured one outside GZ and Ev'd it for 15 mins or so. Recall into Dungeons = worst thing ever IMO. Death crates would be a fun thing to get working again as before. AOS resist change was der beste! Old...
- Sun Jun 10, 2012 3:15 am
- Forum: Shard Design & Theory
- Topic: Spellbook crafting
- Replies: 5
- Views: 12023
Spellbook crafting
Do we want this in?
If we do it would need to be of much more limited scale than on OSI - it would completely upset the balance of a P25 shard to allow that amount/intensity of mods.
If we do it would need to be of much more limited scale than on OSI - it would completely upset the balance of a P25 shard to allow that amount/intensity of mods.
- Sat Jun 09, 2012 11:22 pm
- Forum: Shard Design & Theory
- Topic: Fucking UO.
- Replies: 0
- Views: 22470
Fucking UO.
Any of you seen this before? I hadn't. Assumed they just dissapeared. What a game
- Sat Jun 09, 2012 3:39 am
- Forum: Shard Design & Theory
- Topic: Issues I have with current setup
- Replies: 7
- Views: 12945
Re: Issues I have with current setup
Updated the list to reflect recent changes/amendments.
- Fri Jun 08, 2012 11:27 pm
- Forum: Shard Design & Theory
- Topic: Issues I have with current setup
- Replies: 7
- Views: 12945
Re: Issues I have with current setup
Oh and private housing is ridiculous - why on earth would we have it in? Public houses can still set their doors to owner only, etc. Private housing means people can't even enter your house. Crazy.
- Fri Jun 08, 2012 11:20 pm
- Forum: Shard Design & Theory
- Topic: Issues I have with current setup
- Replies: 7
- Views: 12945
Re: Issues I have with current setup
Superfast Oz wrote: This is SOOOOOOOOOO high?
lolllll.
But you're right about everything else. That was written ages ago and copy/pasted from forum. Will update tonight if work calms down.
- Fri Jun 08, 2012 11:15 pm
- Forum: Shard Design & Theory
- Topic: Client download
- Replies: 6
- Views: 11869
Re: Client download
Was debating doing the same for myUO.
- Fri Jun 08, 2012 7:52 pm
- Forum: Shard Design & Theory
- Topic: Generating interest
- Replies: 2
- Views: 9379
Re: Generating interest
It's difficult because the main UO forums (stratics and uoforums.com) don't allow free-shard talk, and the RunUO free shard community is overrun with hundreds of shitty servers trying to advertise themselves and their 5-player server. The only real way is to get information to people that liked P25 ...
- Fri Jun 08, 2012 7:39 pm
- Forum: Shard Design & Theory
- Topic: Client download
- Replies: 6
- Views: 11869
Re: Client download
Best catch phrase. That client issue was something i fucked up - UOSA works fine, although isn't ideal - AOS weps show up as their pre-AOS graphic(Bone Harv as Cutlass, etc). Also the UOSA one has a UOSA badge on the login screen. No big deal but it's not very professional. We'll have to look into a...
- Fri Jun 08, 2012 11:19 am
- Forum: Shard Design & Theory
- Topic: Where we are so far...
- Replies: 14
- Views: 18650
- Fri Jun 08, 2012 11:11 am
- Forum: Shard Design & Theory
- Topic: Where we are so far...
- Replies: 14
- Views: 18650
Re: Where we are so far...
Got a system implemented - rewards aren't set but it's in. Stolen from RunUO.com forums.
- Fri Jun 08, 2012 10:45 am
- Forum: Shard Design & Theory
- Topic: Where we are so far...
- Replies: 14
- Views: 18650
- Thu Jun 07, 2012 11:56 pm
- Forum: [I-C]
- Topic: Whatever happened to
- Replies: 58
- Views: 73542
Re: Whatever happened to
Yeah, remember you from EU/L25.
Probably 3 months for the shard, nearly all the coding is done - but lots of testing and advertising to do still.
Lots of pics here:
http://www.uded.net/uo/
Probably 3 months for the shard, nearly all the coding is done - but lots of testing and advertising to do still.
Lots of pics here:
http://www.uded.net/uo/