Search found 2718 matches

by Calix
Tue Jun 19, 2012 9:46 pm
Forum: Shard Design & Theory
Topic: Tokimon's stealable artifact idea
Replies: 7
Views: 12375

Re: Tokimon's stealable artifact idea

kk will have a think tonight. I reckon if we put roughly half on this, then half as stealables in khaldun. Something like that anyway.
by Calix
Tue Jun 19, 2012 10:49 am
Forum: Shard Design & Theory
Topic: AOS Longevity server
Replies: 6
Views: 12136

Re: AOS Longevity server

http://www.defianceuo.com/

They're restarting it, by the looks.

Why anyone would play a server run by LiGhT is beyond me. The guy is illiterate.
by Calix
Tue Jun 19, 2012 12:19 am
Forum: Shard Design & Theory
Topic: "i will take thee"
Replies: 3
Views: 9572

"i will take thee"

How about some NPC's that need escorting from lower levels of dungeons? Good gold, high risk. Good alternative money maker for newer players.

(shamelessly stole this idea from another forum)
by Calix
Sun Jun 17, 2012 2:00 am
Forum: Shard Design & Theory
Topic: AOS Longevity server
Replies: 6
Views: 12136

Re: AOS Longevity server

by Calix
Sun Jun 17, 2012 12:13 am
Forum: Shard Design & Theory
Topic: AOS Longevity server
Replies: 6
Views: 12136

AOS Longevity server

Seems this is where a few of the Defiance AOS players went when it closed:

http://www.aoslongevity.com/index.html

13 online, gates and donation stores all over Britain, it's pretty terrible. Scarily enough it's the best Pre-SE AOS server I can find...
by Calix
Fri Jun 15, 2012 11:19 pm
Forum: Shard Design & Theory
Topic: PvP mechanics
Replies: 11
Views: 20315

Re: PvP mechanics

It's another change I hated but actually makes sense in the context of the rest of the AOS changes - it is the reason we've had to look at toning down Wither Poison Fields and Para Fields, though.
by Calix
Fri Jun 15, 2012 11:06 pm
Forum: Shard Design & Theory
Topic: Brief outline of AOS changes for the uninitiated
Replies: 1
Views: 11153

Re: Brief outline of AOS changes for the uninitiated

Others: Skill changes: Inscription http://www.uoguide.com/Inscription Poisoning http://www.uoguide.com/Poisoning Weapon special moves: Unlike in UO:R, a player has to actively toggle(time) his special moves. The random factor is removed. on AOS:R we've added the additional requirement of a special o...
by Calix
Fri Jun 15, 2012 10:59 pm
Forum: Shard Design & Theory
Topic: Intro
Replies: 5
Views: 11454

Re: Intro

Thanks for the welcomes. I'd be glad to help in anyway I can. The more I've been thinking about this project the more the UO Bug is starting to bite me again. Calix, I would like to run around the test shard. A chance to toy around with AOS sounds good. Template questions 5x with peace/music 5x wit...
by Calix
Fri Jun 15, 2012 8:18 pm
Forum: Shard Design & Theory
Topic: Brief outline of AOS changes for the uninitiated
Replies: 1
Views: 11153

Brief outline of AOS changes for the uninitiated

Bare in mind that many of these things have been modified on AOS:R. No Trammel, for instance. Also if you haven't already, read my Why AoS? Post: http://www.uottm.blogspot.co.uk/2011/11/why-age-of-shadows_5453.html New skills: Necromancy. http://www.uoguide.com/Necromancy With 17 new spells. Uses Sp...
by Calix
Fri Jun 15, 2012 2:23 pm
Forum: Shard Design & Theory
Topic: Server IRC Channel & Webpage
Replies: 1
Views: 8709

Server IRC Channel & Webpage

IRC: http://webchat.quakenet.org/?channels=aosredux&uio=d4

Web: http://aosredux.net

Time to start building a community. Get involved!
by Calix
Fri Jun 15, 2012 1:48 pm
Forum: Shard Design & Theory
Topic: sorting an IRC channel
Replies: 3
Views: 9138

Re: sorting an IRC channel

My username isn't even reg'd so someone else needs to do it!
by Calix
Fri Jun 15, 2012 1:41 am
Forum: Shard Design & Theory
Topic: Intro
Replies: 5
Views: 11454

Re: Intro

I actually recognise your name/Richard D James avatar - from UOSA, I assume! Glad to have you here. Any input very much appreciated and if you're interested in logging into the test shard, let me know. We've got an expert here in pretty much every area of UO post-AOS, so throw out any questions you ...
by Calix
Fri Jun 15, 2012 1:33 am
Forum: Shard Design & Theory
Topic: PvP mechanics
Replies: 11
Views: 20315

Re: PvP mechanics

Choke point PvP was probably my biggest hate during p25. With mages having almost unlimited mana with high LMC( ihttp://www.uoguide.com/Lower_mana_cost) It's possible for a guild/group to keep a constant row of fields and wither spam over an area for hours if necessary, especially a dungeon entrance...
by Calix
Wed Jun 13, 2012 11:00 pm
Forum: Shard Design & Theory
Topic: L25 crafting system (gems, etc)
Replies: 8
Views: 14411

Re: L25 crafting system (gems, etc)

It's based on the 'XML sockets' system on RunUO forums. I've had a quick look through and it's a nice system in theory, just would obviously cause issues with balance. If people liked it enough it'd be easy enough to downgrade everything else to accomodate it, though.