Search found 136 matches
- Tue Nov 22, 2011 9:40 am
- Forum: Shard Design & Theory
- Topic: Crafting changes/new system - the idea
- Replies: 35
- Views: 10994
Re: Crafting changes/new system - the idea
Yea I know that is the only way to get those two thing but those are quite a narrow focus of mobs/areas. I'm not saying that's a bad thing but I do just feel there has to be more. I'm just thinking if we truly are wanting to build a community you need some sort of player interaction to make those be...
- Fri Nov 18, 2011 11:55 am
- Forum: Shard Design & Theory
- Topic: Crafting changes/new system - the idea
- Replies: 35
- Views: 10994
Re: Crafting changes/new system - the idea
If I remember correctly the skill level did effect the item when using runics, basically if you made it a 'exceptionally crafted whatever' it would have more initial stats than a normal crafted item, at that point the same runic bonus would be applied to each but the exceptionally crafted one would ...
- Wed Nov 16, 2011 10:15 am
- Forum: Shard Design & Theory
- Topic: What do we actually like about AOS?
- Replies: 19
- Views: 6975
Re: What do we actually like about AOS?
discord lowers the stats of the target mob, so it is an important barding skill really, makes harrowers and uber hard mobs a bit easier, I would say no need to touch it really
- Tue Oct 25, 2011 9:18 am
- Forum: [I-C]
- Topic: Favourite games list(Not done this for a while!)
- Replies: 56
- Views: 67417
Re: Favourite games list(Not done this for a while!)
so hard to limit down to just 10
UO
Coh
AOK
Civ2 as the classic, Civ5 is good too though
Transport Tycoon Deluxe
C&C Red Alert
CS
Warcraft3
Settlers2
Master of Orion2
no real order just as I thought of them
UO
Coh
AOK
Civ2 as the classic, Civ5 is good too though
Transport Tycoon Deluxe
C&C Red Alert
CS
Warcraft3
Settlers2
Master of Orion2
no real order just as I thought of them
- Tue Oct 18, 2011 8:35 am
- Forum: [I-C]
- Topic: Favourite games list(Not done this for a while!)
- Replies: 56
- Views: 67417
Re: Favourite games list(Not done this for a while!)
Master of Orion 2 > Might & Magic 3
that was such an awesome game
that was such an awesome game
- Fri Oct 14, 2011 1:22 pm
- Forum: [I-C]
- Topic: Favourite games list(Not done this for a while!)
- Replies: 56
- Views: 67417
Re: Favourite games list(Not done this for a while!)
FF7 above UO, get out now!Kristoff wrote:Final Fantasy VII
UO
- Mon Sep 12, 2011 1:18 pm
- Forum: Shard Design & Theory
- Topic: Enhancing
- Replies: 3
- Views: 2057
Re: Enhancing
Agreed there, even with 120 it seemed to be quite hit or miss with high end mods, I would say at 120 it was a little over that though, maybe more like 55-60%
And then with 120 and a +60 hammer, even high ends were ok to do really, more like 75-80% I would say
And then with 120 and a +60 hammer, even high ends were ok to do really, more like 75-80% I would say
- Thu Sep 08, 2011 2:43 pm
- Forum: Shard Design & Theory
- Topic: Virtues
- Replies: 2
- Views: 2177
Re: Virtues
Sacrifice: This was self-res, right? How did you gain in it?
I think this was gained by sacrificing your fame if I remember rightly, I think you could only do it once per day
I think this was gained by sacrificing your fame if I remember rightly, I think you could only do it once per day
- Thu Sep 08, 2011 1:07 pm
- Forum: Shard Design & Theory
- Topic: Uncapped attributes/stats
- Replies: 10
- Views: 5329
Re: Uncapped attributes/stats
I think heal on others used to always be around 2 seconds regardless (or with less of an effect) of dex, I only remember this from harrower days when xhealers with only 30 dex would still be set to like 2.5 secs timers
- Thu Sep 08, 2011 11:33 am
- Forum: Shard Design & Theory
- Topic: Uncapped attributes/stats
- Replies: 10
- Views: 5329
Re: Uncapped attributes/stats
isn't there already a softcap in place simply by the limit on slots for armour? so 12 is max if you have MR2 on every slot, that's fine I think as it gives you the option of sacrificing 1 or 2 armour artifacts (and losing out on their bonus) in the place of the extra MR, a good mix to options there ...
- Thu Sep 08, 2011 11:29 am
- Forum: Shard Design & Theory
- Topic: Doom Stealables
- Replies: 8
- Views: 3915
Re: Doom Stealables
knew you would like that one! I think keep as steable for sure, you take away the danager element of doom mobs revealing or the gas stuff killing you (for inquis) and replace it with pvp ongoing around you while trying to steal etc Are the respawn timers on those to be fixed, or is it to be more bet...
- Thu Sep 08, 2011 11:12 am
- Forum: Shard Design & Theory
- Topic: Doom Stealables
- Replies: 8
- Views: 3915
Re: Doom Stealables
not sure it would be best to put those stealable ones on doom champs if i'm honest, I would say have them as stealables in overland locations perhaps, like the Zyronic Klor in an executioners camp for example.
- Thu Aug 04, 2011 2:30 pm
- Forum: Shard Design & Theory
- Topic: Factions - Redux~
- Replies: 23
- Views: 8096
Re: Factions - Redux~
i see where your concern comes from belg and do agree you don't want to hinder the solo playstyle, or for that matter the pure PVM guild such as EK for example (which I think that harrower change would do) I guess so long as your not stopped from doing anything but rather given that slight nudge and...
- Wed Aug 03, 2011 9:57 pm
- Forum: Shard Design & Theory
- Topic: Without a 'Trammel'
- Replies: 11
- Views: 15649
Re: Without a 'Trammel'
off the top of my head one potential is orc's breaking out of their fort and invading cove for example, i'm sure there is ways to fit the lore round it to certain towns etc
- Wed Aug 03, 2011 3:26 pm
- Forum: Shard Design & Theory
- Topic: Without a 'Trammel'
- Replies: 11
- Views: 15649
Re: Without a 'Trammel'
In my mind this comes down to the building of the community, having a really slick website and forum up for the whole shard, so if an old guild starts up they can post and actually get some support from the community, ask for a bit of help getting established and say when they are getting targeted a...