Search found 136 matches

by Joe
Tue Nov 22, 2011 9:40 am
Forum: Shard Design & Theory
Topic: Crafting changes/new system - the idea
Replies: 35
Views: 10994

Re: Crafting changes/new system - the idea

Yea I know that is the only way to get those two thing but those are quite a narrow focus of mobs/areas. I'm not saying that's a bad thing but I do just feel there has to be more. I'm just thinking if we truly are wanting to build a community you need some sort of player interaction to make those be...
by Joe
Fri Nov 18, 2011 11:55 am
Forum: Shard Design & Theory
Topic: Crafting changes/new system - the idea
Replies: 35
Views: 10994

Re: Crafting changes/new system - the idea

If I remember correctly the skill level did effect the item when using runics, basically if you made it a 'exceptionally crafted whatever' it would have more initial stats than a normal crafted item, at that point the same runic bonus would be applied to each but the exceptionally crafted one would ...
by Joe
Wed Nov 16, 2011 10:15 am
Forum: Shard Design & Theory
Topic: What do we actually like about AOS?
Replies: 19
Views: 6975

Re: What do we actually like about AOS?

discord lowers the stats of the target mob, so it is an important barding skill really, makes harrowers and uber hard mobs a bit easier, I would say no need to touch it really
by Joe
Tue Oct 25, 2011 9:18 am
Forum: [I-C]
Topic: Favourite games list(Not done this for a while!)
Replies: 56
Views: 67417

Re: Favourite games list(Not done this for a while!)

so hard to limit down to just 10

UO
Coh
AOK
Civ2 as the classic, Civ5 is good too though
Transport Tycoon Deluxe
C&C Red Alert
CS
Warcraft3
Settlers2
Master of Orion2

no real order just as I thought of them
by Joe
Tue Oct 18, 2011 8:35 am
Forum: [I-C]
Topic: Favourite games list(Not done this for a while!)
Replies: 56
Views: 67417

Re: Favourite games list(Not done this for a while!)

Master of Orion 2 > Might & Magic 3
that was such an awesome game
by Joe
Fri Oct 14, 2011 1:22 pm
Forum: [I-C]
Topic: Favourite games list(Not done this for a while!)
Replies: 56
Views: 67417

Re: Favourite games list(Not done this for a while!)

Kristoff wrote:Final Fantasy VII
UO
FF7 above UO, get out now!
by Joe
Mon Sep 12, 2011 1:18 pm
Forum: Shard Design & Theory
Topic: Enhancing
Replies: 3
Views: 2057

Re: Enhancing

Agreed there, even with 120 it seemed to be quite hit or miss with high end mods, I would say at 120 it was a little over that though, maybe more like 55-60%

And then with 120 and a +60 hammer, even high ends were ok to do really, more like 75-80% I would say
by Joe
Thu Sep 08, 2011 2:43 pm
Forum: Shard Design & Theory
Topic: Virtues
Replies: 2
Views: 2177

Re: Virtues

Sacrifice: This was self-res, right? How did you gain in it?


I think this was gained by sacrificing your fame if I remember rightly, I think you could only do it once per day
by Joe
Thu Sep 08, 2011 1:07 pm
Forum: Shard Design & Theory
Topic: Uncapped attributes/stats
Replies: 10
Views: 5329

Re: Uncapped attributes/stats

I think heal on others used to always be around 2 seconds regardless (or with less of an effect) of dex, I only remember this from harrower days when xhealers with only 30 dex would still be set to like 2.5 secs timers
by Joe
Thu Sep 08, 2011 11:33 am
Forum: Shard Design & Theory
Topic: Uncapped attributes/stats
Replies: 10
Views: 5329

Re: Uncapped attributes/stats

isn't there already a softcap in place simply by the limit on slots for armour? so 12 is max if you have MR2 on every slot, that's fine I think as it gives you the option of sacrificing 1 or 2 armour artifacts (and losing out on their bonus) in the place of the extra MR, a good mix to options there ...
by Joe
Thu Sep 08, 2011 11:29 am
Forum: Shard Design & Theory
Topic: Doom Stealables
Replies: 8
Views: 3915

Re: Doom Stealables

knew you would like that one! I think keep as steable for sure, you take away the danager element of doom mobs revealing or the gas stuff killing you (for inquis) and replace it with pvp ongoing around you while trying to steal etc Are the respawn timers on those to be fixed, or is it to be more bet...
by Joe
Thu Sep 08, 2011 11:12 am
Forum: Shard Design & Theory
Topic: Doom Stealables
Replies: 8
Views: 3915

Re: Doom Stealables

not sure it would be best to put those stealable ones on doom champs if i'm honest, I would say have them as stealables in overland locations perhaps, like the Zyronic Klor in an executioners camp for example.
by Joe
Thu Aug 04, 2011 2:30 pm
Forum: Shard Design & Theory
Topic: Factions - Redux~
Replies: 23
Views: 8096

Re: Factions - Redux~

i see where your concern comes from belg and do agree you don't want to hinder the solo playstyle, or for that matter the pure PVM guild such as EK for example (which I think that harrower change would do) I guess so long as your not stopped from doing anything but rather given that slight nudge and...
by Joe
Wed Aug 03, 2011 9:57 pm
Forum: Shard Design & Theory
Topic: Without a 'Trammel'
Replies: 11
Views: 15649

Re: Without a 'Trammel'

off the top of my head one potential is orc's breaking out of their fort and invading cove for example, i'm sure there is ways to fit the lore round it to certain towns etc
by Joe
Wed Aug 03, 2011 3:26 pm
Forum: Shard Design & Theory
Topic: Without a 'Trammel'
Replies: 11
Views: 15649

Re: Without a 'Trammel'

In my mind this comes down to the building of the community, having a really slick website and forum up for the whole shard, so if an old guild starts up they can post and actually get some support from the community, ask for a bit of help getting established and say when they are getting targeted a...