Search found 116 matches
- Sat Jul 09, 2011 10:56 pm
- Forum: Shard Design & Theory
- Topic: Artifact drops
- Replies: 21
- Views: 7387
Artifact drops
Right, so you said in another post that artifacts drops 1/100 on the artifact monsters. Does this mean that there is a 1% chance for an artifact to drop for each of these monsters, or is there some more creative system in play? As far as I recall there ended up being another system in retail UO caus...
- Sat Jul 09, 2011 3:23 pm
- Forum: Shard Design & Theory
- Topic: Showing my ignorance..
- Replies: 15
- Views: 5449
Re: Showing my ignorance..
Dont think it was related. Or... you could only attach a bonded pet to a summoning ball or somesuch.
But the bonding in itself was simply a matter of owning the pet and not letting it die for... a week?
But the bonding in itself was simply a matter of owning the pet and not letting it die for... a week?
- Sat Jul 09, 2011 3:04 pm
- Forum: Shard Design & Theory
- Topic: Showing my ignorance..
- Replies: 15
- Views: 5449
Re: Showing my ignorance..
1: If you have a certain amount of a crafting skill, you can ask an NPC that represents said skill once per day for a BOD. What kind of BOD you get is completely random. sBODS are BODs that require 10/15/20 or a single item. lBODS are bods that require a number of sBODS that are already filled. Rewa...
- Sat Jul 09, 2011 2:15 pm
- Forum: Shard Design & Theory
- Topic: Treasure chest loot
- Replies: 14
- Views: 6904
Re: Treasure chest loot
Yeah, i like the idea. Just dont overdo it so t-chests end up being where its ALL at. (You probably thought about that alreadyz) While on the subject of item properties and suchlike, what is the score with crafting kits and suchlike? I remember on retail it was a bit of a bugger to spend effort/cash...
- Fri Jul 08, 2011 11:29 am
- Forum: Shard Design & Theory
- Topic: Dexxers
- Replies: 2
- Views: 1619
Re: Dexxers
From what i recall, there was not really any template i dreaded as per such. However, to give you something to think about, the worst thing to fight was generally wrestle mages (possibly with parry). They could be very hard to hit, which not only meant you couldnt kill them, but might also mean you ...
- Wed Jul 06, 2011 10:42 am
- Forum: Shard Design & Theory
- Topic: P25 PvP templates.
- Replies: 5
- Views: 2446
Re: P25 PvP templates.
Off the top of my head i can see a whole bunch of viable dexer templates lacking, but i`d have to sit down a have a proper think to actually define them. Also the thing about the dryad bow was kind of a bug really. Basically what was going on was that at a certain amount of swing speed, the need to ...
- Wed Jul 06, 2011 9:24 am
- Forum: Shard Design & Theory
- Topic: Razor macros in PvP
- Replies: 18
- Views: 7659
Re: Razor macros in PvP
Obviously keep in mind that im not entirely up to speed on things, here is what I think. Scripts or macros that generally have a large impact on the player field (explo pit macros, box scripts, itemtrapping or what have you) need to be dealt with. I believe there are a number of ways to do this. 1: ...
Re: Music
failed, will sort later
- Sat May 09, 2009 12:26 pm
- Forum: [I-C]
- Topic: Let's play Starcraft
- Replies: 12
- Views: 5046
- Sat May 09, 2009 12:21 pm
- Forum: [I-C]
- Topic: Chelsea vs Barca Gifs
- Replies: 4
- Views: 2941
- Tue Mar 31, 2009 7:35 am
- Forum: [I-C]
- Topic: The most nazi forum nazis ever
- Replies: 11
- Views: 4863
- Mon Mar 30, 2009 6:54 am
- Forum: [I-C]
- Topic: Interesting new MMOs
- Replies: 36
- Views: 13456
- Fri Mar 20, 2009 1:47 pm
- Forum: [I-C]
- Topic: Happy Birthday Joe Jo JOE Joeklor Joerel LYRA
- Replies: 10
- Views: 4731
- Thu Mar 05, 2009 5:36 pm
- Forum: [I-C]
- Topic: DSLR Cameras
- Replies: 16
- Views: 7402