Search found 758 matches
- Thu Mar 08, 2012 4:32 pm
- Forum: [I-C]
- Topic: Guild Wars 2
- Replies: 60
- Views: 74504
Re: Guild Wars 2
i never said you'd be an exception just that you could tell us what we were doing wrong
- Wed Mar 07, 2012 4:39 pm
- Forum: [I-C]
- Topic: Guild Wars 2
- Replies: 60
- Views: 74504
Re: Guild Wars 2
at least we will have you to guide us with your indepth game knowledge, however. we will still be shit.
- Wed Jan 11, 2012 7:54 pm
- Forum: [I-C]
- Topic: FAO CALIX MERIDIA OF DETH
- Replies: 6
- Views: 9994
Re: FAO CALIX MERIDIA OF DETH
wtf is the point in cheating at fm
il upload save if you want to check history
should win championship this year, top at xmas, season 11
il upload save if you want to check history
should win championship this year, top at xmas, season 11
- Tue Jan 10, 2012 12:35 pm
- Forum: [I-C]
- Topic: FAO CALIX MERIDIA OF DETH
- Replies: 6
- Views: 9994
- Wed Dec 21, 2011 3:26 pm
- Forum: [I-C]
- Topic: Network FM 2012?
- Replies: 7
- Views: 5550
Re: Network FM 2012?
thats fine, play a funky league then? like i dunno belgium?
- Wed Dec 21, 2011 7:16 am
- Forum: [I-C]
- Topic: Network FM 2012?
- Replies: 7
- Views: 5550
Re: Network FM 2012?
am i allowed or am i too hardcore? what style game? i dont really enjoy prem etc
Re: SW:TOR
i know im a mike attard fanboi, but i have to agree, just doesnt appeal to me, just looks like a intergalatic wow (which i guess it is, and is fine if your a genre fan)
- Wed Nov 30, 2011 9:31 am
- Forum: Shard Design & Theory
- Topic: Finalising crafting system
- Replies: 24
- Views: 7724
Re: Finalising crafting system
totally agreed. me being an obvious trammy...have you found anything in the scripts relating to luck, and interpreted it? i think Luck ar was a hugely undervalued idea, ie/ i dont believe it ever worked (even when using a 130+/per piece luck suit on my thunter, i never saw good mob loot. luck + pvm ...
- Wed Nov 30, 2011 8:24 am
- Forum: Shard Design & Theory
- Topic: Finalising crafting system
- Replies: 24
- Views: 7724
Re: Finalising crafting system
id like to see pvm loot have a value, that you know, killing 100 balrons would give 5-10 ar pieces, with mods a shade under barbed/horned, that when enhanced would be on a par?
Otherwise just remove all loot except gold as everything would be crafted :s
Otherwise just remove all loot except gold as everything would be crafted :s
- Mon Nov 28, 2011 7:52 pm
- Forum: Shard Design & Theory
- Topic: Finalising crafting system
- Replies: 24
- Views: 7724
Re: Finalising crafting system
just a note. by making the 110+scrolls rare, you actually make it very legacy like. Whoever gets the 1st 120 tailor, can suddenly churn out 16136176171 BRSK quality pieces, and own every champ with raids, as everybody else is stuck with a max 115/110 tailor making horned quality pieces etc. abit lik...
- Mon Nov 28, 2011 7:46 pm
- Forum: Shard Design & Theory
- Topic: Lost Lands?
- Replies: 14
- Views: 5295
Re: Lost Lands?
the reason i am against LL is exactly why you want to cull towns etc cutts, LL is typically a deserted landmass, with the odd pk hero who is fucking bored running forever in the desperation he might find a spawn to crash/star room pvp/and oaks. Those things to me do not justify having a landmass of ...
- Sun Nov 27, 2011 1:34 pm
- Forum: Shard Design & Theory
- Topic: Finalising crafting system
- Replies: 24
- Views: 7724
Re: Finalising crafting system
i would just say i think you will flood the market with high end gear. You need extra resource requirements, or something otherwise, a trip to destard and your 120 tailor = you making 26272782 barbed runic pieces. (in like a few hours with no luck/rarity attached) Either that, or you seriously ramp ...
- Thu Nov 24, 2011 11:07 am
- Forum: Shard Design & Theory
- Topic: UO description from 'Game Master manual'
- Replies: 8
- Views: 3619
Re: UO description from 'Game Master manual'
i think i'd call our shard a huge sucess if we averaged 500-750 clients at peak. By removing certain areas of the map like culling the odd town, removing certain champs etc, i think you bring the map size inline with the population we'd expect. IPY didnt feel empty to me, when i played solo, there w...
- Wed Nov 23, 2011 10:18 am
- Forum: Shard Design & Theory
- Topic: Crafting changes/new system - the idea
- Replies: 35
- Views: 10987
Re: Crafting changes/new system - the idea
il use tailoring as how i think an example should go. 120 tailor. crafts exp leather chest with normal sewing kit and normal leather (creating a piece with i dont know, the quality of a spined piece, 30 resists+2 mods at 30-50%?) enhances with barbed runic kit (gives +3mods at 50-100%) and barbed le...
- Tue Nov 22, 2011 9:28 am
- Forum: Shard Design & Theory
- Topic: Darkshard enhanced 2D GUI
- Replies: 13
- Views: 4630
Re: Darkshard enhanced 2D GUI
surely you have the code to apply it now? or is it copyrighted and only your allowed to use?