Search found 758 matches

by Mercury
Thu Mar 08, 2012 4:32 pm
Forum: [I-C]
Topic: Guild Wars 2
Replies: 60
Views: 74504

Re: Guild Wars 2

i never said you'd be an exception ;) just that you could tell us what we were doing wrong ;)
by Mercury
Wed Mar 07, 2012 4:39 pm
Forum: [I-C]
Topic: Guild Wars 2
Replies: 60
Views: 74504

Re: Guild Wars 2

at least we will have you to guide us with your indepth game knowledge, however. we will still be shit.
by Mercury
Wed Jan 11, 2012 7:54 pm
Forum: [I-C]
Topic: FAO CALIX MERIDIA OF DETH
Replies: 6
Views: 9994

Re: FAO CALIX MERIDIA OF DETH

wtf is the point in cheating at fm :P
il upload save if you want to check history :P

should win championship this year, top at xmas, season 11
by Mercury
Tue Jan 10, 2012 12:35 pm
Forum: [I-C]
Topic: FAO CALIX MERIDIA OF DETH
Replies: 6
Views: 9994

FAO CALIX MERIDIA OF DETH

Image

This is all. Thanks :)
by Mercury
Wed Dec 21, 2011 3:26 pm
Forum: [I-C]
Topic: Network FM 2012?
Replies: 7
Views: 5550

Re: Network FM 2012?

thats fine, play a funky league then? like i dunno belgium?
by Mercury
Wed Dec 21, 2011 7:16 am
Forum: [I-C]
Topic: Network FM 2012?
Replies: 7
Views: 5550

Re: Network FM 2012?

am i allowed or am i too hardcore? :P what style game? i dont really enjoy prem etc
by Mercury
Wed Nov 30, 2011 11:34 pm
Forum: [I-C]
Topic: SW:TOR
Replies: 15
Views: 10092

Re: SW:TOR

i know im a mike attard fanboi, but i have to agree, just doesnt appeal to me, just looks like a intergalatic wow (which i guess it is, and is fine if your a genre fan)
by Mercury
Wed Nov 30, 2011 9:31 am
Forum: Shard Design & Theory
Topic: Finalising crafting system
Replies: 24
Views: 7724

Re: Finalising crafting system

totally agreed. me being an obvious trammy...have you found anything in the scripts relating to luck, and interpreted it? i think Luck ar was a hugely undervalued idea, ie/ i dont believe it ever worked (even when using a 130+/per piece luck suit on my thunter, i never saw good mob loot. luck + pvm ...
by Mercury
Wed Nov 30, 2011 8:24 am
Forum: Shard Design & Theory
Topic: Finalising crafting system
Replies: 24
Views: 7724

Re: Finalising crafting system

id like to see pvm loot have a value, that you know, killing 100 balrons would give 5-10 ar pieces, with mods a shade under barbed/horned, that when enhanced would be on a par?

Otherwise just remove all loot except gold as everything would be crafted :s
by Mercury
Mon Nov 28, 2011 7:52 pm
Forum: Shard Design & Theory
Topic: Finalising crafting system
Replies: 24
Views: 7724

Re: Finalising crafting system

just a note. by making the 110+scrolls rare, you actually make it very legacy like. Whoever gets the 1st 120 tailor, can suddenly churn out 16136176171 BRSK quality pieces, and own every champ with raids, as everybody else is stuck with a max 115/110 tailor making horned quality pieces etc. abit lik...
by Mercury
Mon Nov 28, 2011 7:46 pm
Forum: Shard Design & Theory
Topic: Lost Lands?
Replies: 14
Views: 5295

Re: Lost Lands?

the reason i am against LL is exactly why you want to cull towns etc cutts, LL is typically a deserted landmass, with the odd pk hero who is fucking bored running forever in the desperation he might find a spawn to crash/star room pvp/and oaks. Those things to me do not justify having a landmass of ...
by Mercury
Sun Nov 27, 2011 1:34 pm
Forum: Shard Design & Theory
Topic: Finalising crafting system
Replies: 24
Views: 7724

Re: Finalising crafting system

i would just say i think you will flood the market with high end gear. You need extra resource requirements, or something otherwise, a trip to destard and your 120 tailor = you making 26272782 barbed runic pieces. (in like a few hours with no luck/rarity attached) Either that, or you seriously ramp ...
by Mercury
Thu Nov 24, 2011 11:07 am
Forum: Shard Design & Theory
Topic: UO description from 'Game Master manual'
Replies: 8
Views: 3619

Re: UO description from 'Game Master manual'

i think i'd call our shard a huge sucess if we averaged 500-750 clients at peak. By removing certain areas of the map like culling the odd town, removing certain champs etc, i think you bring the map size inline with the population we'd expect. IPY didnt feel empty to me, when i played solo, there w...
by Mercury
Wed Nov 23, 2011 10:18 am
Forum: Shard Design & Theory
Topic: Crafting changes/new system - the idea
Replies: 35
Views: 10987

Re: Crafting changes/new system - the idea

il use tailoring as how i think an example should go. 120 tailor. crafts exp leather chest with normal sewing kit and normal leather (creating a piece with i dont know, the quality of a spined piece, 30 resists+2 mods at 30-50%?) enhances with barbed runic kit (gives +3mods at 50-100%) and barbed le...
by Mercury
Tue Nov 22, 2011 9:28 am
Forum: Shard Design & Theory
Topic: Darkshard enhanced 2D GUI
Replies: 13
Views: 4630

Re: Darkshard enhanced 2D GUI

surely you have the code to apply it now? or is it copyrighted and only your allowed to use?