Search found 341 matches
- Wed Nov 23, 2011 10:45 pm
- Forum: Shard Design & Theory
- Topic: Without a 'Trammel'
- Replies: 11
- Views: 15587
Re: Without a 'Trammel'
On Siege I started levelling in Delucia which was 'safe'ish'. I always thought it would be cool to have some 'magic' cows there or something that were passive but with high hp/resists that could still give gains right up to GM, maybe even accelerated gains. Would only be needed for wepskill training...
- Wed Nov 23, 2011 10:21 pm
- Forum: Shard Design & Theory
- Topic: Crafting changes/new system - the idea
- Replies: 35
- Views: 10985
Re: Crafting changes/new system - the idea
I haven't thought through it all so it would need some refinement but here's how I would envisage it working: No more runic kits - not even as loot drops. For example Tailoring skill could scale as follows: 0-100 - Normal progress up to making GM armour 105-109.9 Crafting creates equivalent of Spine...
- Wed Nov 23, 2011 9:27 pm
- Forum: Shard Design & Theory
- Topic: What destroyed the community feel in UO?
- Replies: 7
- Views: 2832
Re: What destroyed the community feel in UO?
Yeah totally right, making Trammel a mirror image was very lazy development ... a trend that lasted for a loooong time ! Forum pvp seemed to be at least as popular (if not more) than actual pvp... so creating that vibe might be something worth considering as an added attraction. You could just make ...
- Wed Nov 23, 2011 12:28 am
- Forum: Shard Design & Theory
- Topic: Crafting changes/new system - the idea
- Replies: 35
- Views: 10985
Re: Crafting changes/new system - the idea
Yeah with the exception of Arms Lore there's no need for secondary skills imo. Crafter templates are always tight as most crafters (who don't script) like to resource / fame gather on a single char. With only 2 chars per account you would need to get all your chosen crafting skills onto one char. In...
- Wed Nov 23, 2011 12:15 am
- Forum: Shard Design & Theory
- Topic: Reds
- Replies: 20
- Views: 7154
Re: Reds
Instead of stat (skill) loss you could actually reduce the aos elemental resist cap from 70-65/60 for a short period, so as a red you could go back into a field fight quickly but would be slightly more likely to die. Another way would be to have a kill/pvp ranking system where if you die more than o...
- Tue Nov 22, 2011 11:59 pm
- Forum: Shard Design & Theory
- Topic: What destroyed the community feel in UO?
- Replies: 7
- Views: 2832
Re: What destroyed the community feel in UO?
Trammel was a necessary evil unfortunately due to childish cunts in (what became) fel harrassing people night and day. As much as it pains to me admit, UO would have died without Trammel. Sure it could have been done in better ways, extended/different lands, safe dungeons etc etc but PK'ing was ramp...
- Tue Nov 22, 2011 11:51 pm
- Forum: Shard Design & Theory
- Topic: UO is a one off
- Replies: 3
- Views: 1823
Re: UO is a one off
Very true.
Worth keeping in mind in the design, too far away from original intent and it won't be like UO any more.
Worth keeping in mind in the design, too far away from original intent and it won't be like UO any more.
- Tue Nov 22, 2011 11:48 pm
- Forum: Shard Design & Theory
- Topic: Taming
- Replies: 8
- Views: 3466
Re: Taming
Why would you need to nerf tamer templates. With the pet speed nerf (some time after aos iirc) tamers shouldn't be an issue in pvp. Is it the necro tamer / 2 bake problem you're worrying about ? That may need fixing ? Tamer pvp in this era should be nothing more than an inconvenience. Similar to cra...
- Tue Nov 22, 2011 11:30 pm
- Forum: Shard Design & Theory
- Topic: Crafting changes/new system - the idea
- Replies: 35
- Views: 10985
Re: Crafting changes/new system - the idea
Right, this is the plan. Intended to return crafters to how they were pre-UOR, in combination with lack of trammel and a working economy - as well as making certain useless skills useful again. A few ways to achieve the aims, both in coding and theory. Oz is going to chime in with coding options wh...
Re: SW:TOR
Padaxus wrote:Just you!
SW:TOR
Anyone else going to play ?
Sith / Imperial evilness and Euro server ?
Sith / Imperial evilness and Euro server ?
- Wed Nov 16, 2011 9:45 pm
- Forum: [I-C]
- Topic: After nearly 10 years...
- Replies: 23
- Views: 15352
Re: After nearly 10 years...
I iz teh shit yo .. dis gangz iz meh homeeez ... innit !
- Wed Nov 16, 2011 9:28 pm
- Forum: [I-C]
- Topic: For anyone that hasn't read it...
- Replies: 15
- Views: 8604
- Wed Nov 16, 2011 5:59 pm
- Forum: [I-C]
- Topic: After nearly 10 years...
- Replies: 23
- Views: 15352
Re: After nearly 10 years...
with your new found buffness you could do it on your own !