Search found 927 matches

by Fatalist
Fri Jun 08, 2012 11:05 am
Forum: Shard Design & Theory
Topic: Where we are so far...
Replies: 14
Views: 18311

Re: Where we are so far...

yeah either .org or .net are best bets I guess, don't even know what the difference would be other than aesthetically. I'm happy to pay for a web developer if necessary to get things moving. peopleperhour.com is a pretty good place to get freelancers for peanuts to do things like graphics, web dev e...
by Fatalist
Thu Jun 07, 2012 1:51 pm
Forum: Shard Design & Theory
Topic: Special PvM loot rewards
Replies: 13
Views: 17633

Re: Special PvM loot rewards

Must assume that not all 6 spawn every day-36 hours, but perhaps 1/2 of the 6 locations?

I really like the idea of fully hidden stuff. Re-inspire people to explore. Never release full details.
by Fatalist
Thu Jun 07, 2012 1:44 pm
Forum: Shard Design & Theory
Topic: Tokimon's stealable artifact idea
Replies: 7
Views: 12392

Re: Tokimon's stealable artifact idea

a manual event would be cool, and would create some serious harrower-esque conflict. weekly with no set times (one of us just do it when active players logged in > a certain number for example) On another note, is there any way to make monsters 'talk' manually, like how orcs and some others do, if w...
by Fatalist
Fri Jun 01, 2012 10:11 am
Forum: Shard Design & Theory
Topic: Where we are so far...
Replies: 14
Views: 18311

Re: Where we are so far...

Yeah it was, but around a year later nobody has thought of anything better.

I think it's a cool name anyway, and it says what it is, the name has kind of stuck now!
by Fatalist
Fri Jun 01, 2012 8:25 am
Forum: Shard Design & Theory
Topic: Noxin's 'shame'/doom mobs.
Replies: 8
Views: 15117

Re: Noxin's 'shame'/doom mobs.

I do kind of agree with Toki, it would look a bit 'odd'. Definitely no extra stats, possibly not tameable, definitely not bond-able. Maybe just drop extra loot and have a super rare chance of spawning, with special titles. Tbh we should do this with other monsters everywhere from skeleton up. Think ...
by Fatalist
Fri Jun 01, 2012 7:15 am
Forum: Shard Design & Theory
Topic: Donation items
Replies: 2
Views: 9793

Re: Donation items

Yeah I would say variations of non-gay neon clothing, blessed vanity items. House addons/decoration, ethies (still need account age though), special titles in character paperdoll, more when I think of them
by Fatalist
Fri Jun 01, 2012 7:10 am
Forum: Shard Design & Theory
Topic: Where we are so far...
Replies: 14
Views: 18311

Re: Where we are so far...

I'm not sure about a blog, I mean in principle the format it uses to post updates is good, but as a repository for storing information, perhaps not so much. I'm happy to cover the costs for registering domains, hosting space for site etc (though I would imagine we have that covered) I think we defin...
by Fatalist
Thu May 31, 2012 7:53 am
Forum: Shard Design & Theory
Topic: Where we are so far...
Replies: 14
Views: 18311

Re: Where we are so far...

Good write up mate, really useful. A few things on there I didn't know despite being glued to these forums constantly (probably oldmanmemory). I think we need to look at moving these forums away now, setup aosredux.net and migrate the forums - I don't want the shard to be known as an 'I-C shard' for...
by Fatalist
Wed May 30, 2012 3:12 pm
Forum: Shard Design & Theory
Topic: Automated events
Replies: 2
Views: 8902

Re: Automated events

Definitely no random PvP events. We need to encourage player run events, offer some help, spice them up, but certainly no automation. CTF etc was all utter shite. I'd much rather do random GM-created overland boss spawns or events, to encourage natural activity in the area. PvM events, I'm in 2 mind...
by Fatalist
Fri May 25, 2012 5:03 pm
Forum: Shard Design & Theory
Topic: Legacy 25 done so far
Replies: 8
Views: 13904

Re: Legacy 25 done so far

Where in the post or any other post did i say i was releasing S25 again Sorry if I caused offence, but I'm sure you'll agree that asking people to log on to your shard on a forum dedicated to developing one could be a little misleading for people? I was really only trying to figure out what you'd l...
by Fatalist
Fri May 25, 2012 1:17 pm
Forum: Shard Design & Theory
Topic: Legacy 25 done so far
Replies: 8
Views: 13904

Re: Legacy 25 done so far

I think most of our lot would rather focus on the shard we have been developing. If you're planning tore-launch S25 then good luck with it, but we'd rather focus on developing and testing redux.
by Fatalist
Fri May 25, 2012 11:06 am
Forum: Shard Design & Theory
Topic: Legacy 25 done so far
Replies: 8
Views: 13904

Re: Legacy 25 done so far

What's this, are you hosting a shard based on the old scripts?
by Fatalist
Fri May 25, 2012 8:51 am
Forum: [I-C]
Topic: Diablo III - no spoilerz pls
Replies: 57
Views: 80268

Re: Diablo III - no spoilerz pls

@ingo/Toni/any other wd's - how are they? Thinking of making a WD my next char starting this weekend.
by Fatalist
Thu May 24, 2012 4:27 pm
Forum: Shard Design & Theory
Topic: Noxin's 'shame'/doom mobs.
Replies: 8
Views: 15117

Re: Noxin's 'shame'/doom mobs.

Nothing against those dragons to be honest, providing they have the same stats as any other dragon and the colours are purely aesthetic, it would be cool and as you say a prestige thing for tamers. Most of them will probably be killed by farmers/griefers bear in mind so regardless of how often they ...
by Fatalist
Wed May 23, 2012 8:09 am
Forum: Shard Design & Theory
Topic: Fletching
Replies: 7
Views: 12699

Re: Fletching

Joe wrote:only reason I say that order is due to the price of them now
guess Joe is referring to the price of buying from NPCs? Can easily change that or remove the option completely and force players to farm for the special materials?