Search found 1970 matches
- Tue Nov 15, 2011 2:43 pm
- Forum: Shard Design & Theory
- Topic: What do we actually like about AOS?
- Replies: 19
- Views: 6981
Re: What do we actually like about AOS?
In a sadistic way probably the items. It added an extra variation and the need to improve your suit kept you logging on as well.
Re: fm07
Fog on the Tyne is all mine, all mine,
Fog on the Tyne is all mine;
Come on!
Fog on the Tyne is all mine, all mine,
Fog on the Tyne is all mine.
Fog on the Tyne is all mine;
Come on!
Fog on the Tyne is all mine, all mine,
Fog on the Tyne is all mine.
- Mon Nov 07, 2011 10:49 am
- Forum: [I-C]
- Topic: UO Nostalgia Links
- Replies: 81
- Views: 96866
Re: UO Nostalgia Links
Clearly dc'ed in that screenshot.
Also, Zampano knows how it is
Also, Zampano knows how it is
I love how google translate turns us into UBER gods.I find the type-Nixon actually pretty nice and he's damn friendly - have talked with him about it and explained everything!
- Tue Oct 25, 2011 8:53 am
- Forum: [I-C]
- Topic: What games are you playing?
- Replies: 19
- Views: 9542
Re: What games are you playing?
WoW and thats it, can't remember the last time I played another game for longer than an hour.
- Sat Oct 22, 2011 9:09 pm
- Forum: [I-C]
- Topic: Whatever happened to
- Replies: 58
- Views: 73084
Re: Whatever happened to
I know Drizzet is a massively common name but was it Drizzet d'urden or something? Or am I thinking of someone else?
- Sat Oct 22, 2011 9:06 pm
- Forum: [I-C]
- Topic: Favourite games list(Not done this for a while!)
- Replies: 56
- Views: 67585
Re: Favourite games list(Not done this for a while!)
Theme park was awesome, preferred Theme hospital though. There was another game, kinda similar idea cant remember what it was called, maybe Constructor. Used to smash other peoples stuff up...that was good. Also I remembered about Carmageddon (sp?), absolutely loved that game. Pretty sure it was the...
- Fri Oct 14, 2011 7:05 am
- Forum: [I-C]
- Topic: Favourite games list(Not done this for a while!)
- Replies: 56
- Views: 67585
Re: Favourite games list(Not done this for a while!)
1. UO (PC) 2. WoW (PC) 3. Champ Man (think the 2nd one was the best if I remember right) (PC) 4. FM (PC) 5. Fifa (XBox360/Playstation) (Fifa 97 best, indoor football) 6. Pro Ev (XBox360/Playstation) 7. Counterstrike (PC) 8. Tony Hawk series (Playstation) 9. NHL 95 (Megadrive) 10. Medal of Honour (PC...
- Fri Sep 09, 2011 8:49 am
- Forum: Shard Design & Theory
- Topic: Modified Artifacts
- Replies: 12
- Views: 5443
Re: Modified Artifacts
Please make a good straw hat. Maybe that Kasa thing. I'm sick of tribal masks, hats with horns and other BS. The one good thing SE brought was the shades, bringing a bit of style back.
PKing 90% style, 10% skill.
regards
PKing 90% style, 10% skill.
regards
- Thu Sep 08, 2011 10:36 am
- Forum: Shard Design & Theory
- Topic: Uncapped attributes/stats
- Replies: 10
- Views: 5335
Re: Uncapped attributes/stats
Mana regen cap is needed for sure IMO.
- Thu Sep 08, 2011 10:35 am
- Forum: Shard Design & Theory
- Topic: Doom Stealables
- Replies: 8
- Views: 3920
Re: Doom Stealables
Do you have a full list?
Probably have to remain as stealables I reckon, given that Age of Insurence will still kill the thief.
Probably have to remain as stealables I reckon, given that Age of Insurence will still kill the thief.
- Thu Aug 04, 2011 6:37 pm
- Forum: Shard Design & Theory
- Topic: Factions - Redux~
- Replies: 23
- Views: 8103
Re: Factions - Redux~
I like a lot of the points you've mentioned, especially making the towns a lot more interactive.
- Tue Jul 26, 2011 9:48 am
- Forum: Shard Design & Theory
- Topic: Factions
- Replies: 12
- Views: 5292
Re: Factions
If you want safe zones, why not create a 5 tile radius around say a forge, a loom etc. Not sure how feasible that is, but at least then it's possible for the crafter to come into town with some element of risk, so they can't be blue healers? How easy that is to implement I don't know. Or if they cas...
- Thu Jul 21, 2011 12:47 pm
- Forum: Shard Design & Theory
- Topic: Factions
- Replies: 12
- Views: 5292
Re: Factions
From a different thread: I think what's more important than factions itself is what made factions appealing. The biggest two benefits in my opinion are instant friendlies to PvP with for those who don't have any and dominance/control. I think if you focus on those 2 objectives it's far easier to fo...
- Thu Jul 21, 2011 12:35 pm
- Forum: Shard Design & Theory
- Topic: Forensic Eval
- Replies: 0
- Views: 16320
Forensic Eval
Time to give this skill a new lease of life and offer another alternative template...? Possibly for the anti-PK...? *Using Forensic Evaluation on a corpse will reveal the name of the killer and of those who looted the corpse. *Using Forensic Evaluation on a player will reveal their affiliation with ...
- Thu Jul 21, 2011 12:05 pm
- Forum: Shard Design & Theory
- Topic: Legacy 25 info from factionwar.com post
- Replies: 19
- Views: 7608
Re: Legacy 25 info from factionwar.com post
Improved faction system - Faction statloss lowered to 5 minutes Can't even remember what it was initially, 30 mins? 5 seems a bit pointless really. Seems silly to pick a number until we know how the system will work but 5 is definitely too low imo. Takes nearly that to recall/restock etc. Anything ...