Search found 216 matches
- Thu Jul 14, 2011 6:26 pm
- Forum: Shard Design & Theory
- Topic: Bugs/things that need fixing.
- Replies: 13
- Views: 4492
Re: Bugs/things that need fixing.
private bool CanInsure( Item item ) { if ( item is Container || item is BagOfSending || item is KeyRing ) return false; if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil ) return false; if ( item.Stackable ) return false; if ( ite...
- Thu Jul 14, 2011 6:01 pm
- Forum: Shard Design & Theory
- Topic: Bugs/things that need fixing.
- Replies: 13
- Views: 4492
Re: Bugs/things that need fixing.
public int GetElementalDamageHue() { int phys, fire, cold, pois, nrgy, chaos, direct; GetDamageTypes( null, out phys, out fire, out cold, out pois, out nrgy, out chaos, out direct ); //Order is Cold, Energy, Fire, Poison, Physical left int currentMax = 50; int hue = 0; if( pois >= currentMax ) { hu...
- Thu Jul 14, 2011 4:58 pm
- Forum: Shard Design & Theory
- Topic: Bugs/things that need fixing.
- Replies: 13
- Views: 4492
Re: Bugs/things that need fixing.
Posting this so i remember. Do we want to have separate threads for each coding issue or shall we use the project wiki for that?
public int GetElementalDamageHue() in BaseWeapon.cs
public int GetElementalDamageHue() in BaseWeapon.cs
- Thu Jul 14, 2011 3:36 pm
- Forum: Shard Design & Theory
- Topic: Bugs/things that need fixing.
- Replies: 13
- Views: 4492
Re: Bugs/things that need fixing.
Should be able to just make it non neon green
.
I need to start mapping the scripts as a kind of process map. Reading the code is fairly easy, it's all the dependancies an knowing where to look which takes all the time.
.
I need to start mapping the scripts as a kind of process map. Reading the code is fairly easy, it's all the dependancies an knowing where to look which takes all the time.
- Thu Jul 14, 2011 1:45 pm
- Forum: Shard Design & Theory
- Topic: This forum/the plan
- Replies: 12
- Views: 14521
Re: This forum/the plan
What's your lol name?
- Thu Jul 14, 2011 12:48 pm
- Forum: Shard Design & Theory
- Topic: Wiki
- Replies: 5
- Views: 2352
Re: Wiki
Benn is on dreamhost so can one click make you one. If he's AWOL I'll do one on my site if you like
- Tue Jul 12, 2011 4:53 pm
- Forum: Shard Design & Theory
- Topic: Mount Stamina
- Replies: 12
- Views: 4414
Re: Mount Stamina
Oh it wasnt the spawn that caused it, just happened to run out of stamina at worste time?
- Tue Jul 12, 2011 4:35 pm
- Forum: Shard Design & Theory
- Topic: Treasure chest loot
- Replies: 14
- Views: 6903
Re: Treasure chest loot
What is the name of that script?
- Tue Jul 12, 2011 4:32 pm
- Forum: Shard Design & Theory
- Topic: Mount Stamina
- Replies: 12
- Views: 4414
Re: Mount Stamina
What was the problem at spawns? Getting stam owned when passing through monsters?
How about removing that part and adding a number of step count comparable to what you used to be able to run for?
How about removing that part and adding a number of step count comparable to what you used to be able to run for?
- Tue Jul 12, 2011 4:31 pm
- Forum: Shard Design & Theory
- Topic: Attracting all types of players/making a succesful freeshard
- Replies: 12
- Views: 4336
Re: Attracting all types of players/making a succesful freeshard
Do you remember what was supposed to be different?
That one just gives you +10 damage against baracoon if your faction owns the town. Pretty fucking time intensive way of doing if the aim was to give +10 damage against all monsters!
That one just gives you +10 damage against baracoon if your faction owns the town. Pretty fucking time intensive way of doing if the aim was to give +10 damage against all monsters!
- Sun Jul 10, 2011 12:30 pm
- Forum: Shard Design & Theory
- Topic: Treasure chest loot
- Replies: 14
- Views: 6903
Re: Treasure chest loot
What Oz said.
Didn't AOS weps have more properties than that or was that only after enhancing?
Didn't AOS weps have more properties than that or was that only after enhancing?
- Thu Jul 07, 2011 9:47 pm
- Forum: Shard Design & Theory
- Topic: Item Name Change
- Replies: 0
- Views: 16085
Item Name Change
Code: Select all
[Constructable]
public HatOfTheMagi()
{
Name = "hat of ingo";
Hue = 0x481;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
Name = "hat of ingo";
Does the trick.
- Thu Jul 07, 2011 8:34 pm
- Forum: Shard Design & Theory
- Topic: So I've been f*****g about with RunUO
- Replies: 15
- Views: 6522
Re: So I've been f*****g about with RunUO
Code: Select all
public override bool OnBeforeDeath()
{
switch (Utility.Random(1))
{
case 0: PackItem(new EtherealHorse());
break;
}
return base.OnBeforeDeath();
}
- Thu Jul 07, 2011 7:03 am
- Forum: Shard Design & Theory
- Topic: So far:
- Replies: 11
- Views: 5443
Re: So far:
I'll look into individual spells cast time and mana cost. It looks like it makes a call to the circle to find those attributes which you could replace with some hard variables. Failing that create more circles!
- Mon Jul 04, 2011 9:57 pm
- Forum: Shard Design & Theory
- Topic: So I've been f*****g about with RunUO
- Replies: 15
- Views: 6522
Re: So I've been fucking about with RunUO
So OnBeforeDeath method works for any non blessed item OnDeath lets you put whatever you like in the corpse as it waits until the corpse is there before basically manually adding an item. Seems a bit dodgy! The bare bones of the above code without the chance to drop is: public override void OnDeath(...