Search found 1970 matches

by Nixon
Wed Jul 20, 2011 7:51 pm
Forum: Shard Design & Theory
Topic: Factions
Replies: 12
Views: 5269

Re: Factions

The faction weps were blessed (as this was pre insurence) for a short period, which is why so many people also joined factions if I remember rightly?

Not that it would make a massive difference with insurence etc now.
by Nixon
Wed Jul 20, 2011 7:02 pm
Forum: Shard Design & Theory
Topic: Artifact drops
Replies: 21
Views: 7384

Re: Artifact drops

Yes agreed with Clx
by Nixon
Wed Jul 20, 2011 10:23 am
Forum: Shard Design & Theory
Topic: Artifact drops
Replies: 21
Views: 7384

Re: Artifact drops

Obviously needs to be an I-C blue in amongst there as well.
by Nixon
Wed Jul 20, 2011 10:22 am
Forum: Shard Design & Theory
Topic: Artifact drops
Replies: 21
Views: 7384

Re: Artifact drops

Yeah I think it would make a nice crafter item/reward.

Also - it could be in line with the vet robe/mining colours?
by Nixon
Wed Jul 20, 2011 7:03 am
Forum: Shard Design & Theory
Topic: Artifact drops
Replies: 21
Views: 7384

Re: Artifact drops

Are we allowing that dye (can't remember what it's called) that allowed you to change the hue of items/artifacts in?

Obviously the awful colours won't be in, but the likes of shadow etc?

Being able to customise the colour of my suit was important! 8)
by Nixon
Mon Jul 18, 2011 4:52 pm
Forum: Shard Design & Theory
Topic: pots
Replies: 9
Views: 3899

Re: pots

Agree with JOE
by Nixon
Fri Jul 15, 2011 6:57 am
Forum: Shard Design & Theory
Topic: Swing Speeds, Mana Leech and suchlike.
Replies: 7
Views: 3006

Re: Swing Speeds, Mana Leech and suchlike.

Mercury wrote:and cleavers were rape? bleed and nox was it?
Correct, a cleaver with fireball on it as well was insane.
by Nixon
Thu Jul 14, 2011 11:24 am
Forum: Shard Design & Theory
Topic: Client to use
Replies: 2
Views: 1791

Re: Client to use

Should be possible yes.
by Nixon
Wed Jul 13, 2011 12:13 pm
Forum: Shard Design & Theory
Topic: Showing my ignorance..
Replies: 15
Views: 5448

Re: Showing my ignorance..

The origin heroics were amazing, not that I was around then but it pretty much set us up money wise until we quit
by Nixon
Tue Jul 12, 2011 7:29 pm
Forum: Shard Design & Theory
Topic: Treasure chest loot
Replies: 14
Views: 6903

Re: Treasure chest loot

yeh at 10k a pop, id have a thunter in a flash. Say a 5 man guild (I-C heros) 5 pvpers 1 trader 1 tamer 1 thunter 2 other And id just farm the hell out of tmaps/chests @ 10k a pop for lv 4s. 10k is like 30 mins grinding mobs (tough mobs at that)? Just my perspective. Maybe we'd need to test out ear...
by Nixon
Tue Jul 12, 2011 7:25 pm
Forum: Shard Design & Theory
Topic: Artifact drops
Replies: 21
Views: 7384

Re: Artifact drops

There was? I don't remember such a system ever being implemented.
by Nixon
Tue Jul 12, 2011 5:55 pm
Forum: Shard Design & Theory
Topic: Vanity items
Replies: 5
Views: 2444

Vanity items

Just a thought. Vanity items should be hard to get but I disagree with them solely being obtainable via town vendors. Reasons like that are why crafters etc felt unloved on OSI. I think this will be possible to code, adapting existing coding hopefully.... So what I propose is the following system, w...
by Nixon
Tue Jul 12, 2011 5:12 pm
Forum: Shard Design & Theory
Topic: Mount Stamina
Replies: 12
Views: 4414

Re: Mount Stamina

Is it possible to code it so that when you enter combat mount stamina comes into play? Might not work with spawn agro, but possibly damage taken then and it triggers stam? I guess invis etc might fuck that idea up as well or get round it :/ Personally I prefer unlimited mount stamina over having to ...
by Nixon
Wed Jul 06, 2011 6:09 pm
Forum: Shard Design & Theory
Topic: Random thoughts/Braindump
Replies: 16
Views: 5014

Re: Random thoughts/Braindump

Improve the useless skills, i.e. Cooking offering various bonuses - could be tied into PvE/crafting in some way rather than potentially unbalancing PvP? Forensic actually having a use, maybe linked in some way with rare collecting?
by Nixon
Wed Jul 06, 2011 6:04 pm
Forum: Shard Design & Theory
Topic: Razor macros in PvP
Replies: 18
Views: 7658

Re: Razor macros in PvP

Can't really argue with Belg/Fatal, unfortunately it's probably impossible to eliminate but if there is more randomness, it will at least make it more dangerous to script pvp, I would imagine it would probably be a deeply unpopular move though :\