Search found 341 matches

by Night
Wed Nov 23, 2011 10:45 pm
Forum: Shard Design & Theory
Topic: Without a 'Trammel'
Replies: 11
Views: 15572

Re: Without a 'Trammel'

On Siege I started levelling in Delucia which was 'safe'ish'. I always thought it would be cool to have some 'magic' cows there or something that were passive but with high hp/resists that could still give gains right up to GM, maybe even accelerated gains. Would only be needed for wepskill training...
by Night
Wed Nov 23, 2011 10:21 pm
Forum: Shard Design & Theory
Topic: Crafting changes/new system - the idea
Replies: 35
Views: 10982

Re: Crafting changes/new system - the idea

I haven't thought through it all so it would need some refinement but here's how I would envisage it working: No more runic kits - not even as loot drops. For example Tailoring skill could scale as follows: 0-100 - Normal progress up to making GM armour 105-109.9 Crafting creates equivalent of Spine...
by Night
Wed Nov 23, 2011 9:27 pm
Forum: Shard Design & Theory
Topic: What destroyed the community feel in UO?
Replies: 7
Views: 2832

Re: What destroyed the community feel in UO?

Yeah totally right, making Trammel a mirror image was very lazy development ... a trend that lasted for a loooong time ! Forum pvp seemed to be at least as popular (if not more) than actual pvp... so creating that vibe might be something worth considering as an added attraction. You could just make ...
by Night
Wed Nov 23, 2011 12:28 am
Forum: Shard Design & Theory
Topic: Crafting changes/new system - the idea
Replies: 35
Views: 10982

Re: Crafting changes/new system - the idea

Yeah with the exception of Arms Lore there's no need for secondary skills imo. Crafter templates are always tight as most crafters (who don't script) like to resource / fame gather on a single char. With only 2 chars per account you would need to get all your chosen crafting skills onto one char. In...
by Night
Wed Nov 23, 2011 12:15 am
Forum: Shard Design & Theory
Topic: Reds
Replies: 20
Views: 7154

Re: Reds

Instead of stat (skill) loss you could actually reduce the aos elemental resist cap from 70-65/60 for a short period, so as a red you could go back into a field fight quickly but would be slightly more likely to die. Another way would be to have a kill/pvp ranking system where if you die more than o...
by Night
Tue Nov 22, 2011 11:59 pm
Forum: Shard Design & Theory
Topic: What destroyed the community feel in UO?
Replies: 7
Views: 2832

Re: What destroyed the community feel in UO?

Trammel was a necessary evil unfortunately due to childish cunts in (what became) fel harrassing people night and day. As much as it pains to me admit, UO would have died without Trammel. Sure it could have been done in better ways, extended/different lands, safe dungeons etc etc but PK'ing was ramp...
by Night
Tue Nov 22, 2011 11:51 pm
Forum: Shard Design & Theory
Topic: UO is a one off
Replies: 3
Views: 1823

Re: UO is a one off

Very true.

Worth keeping in mind in the design, too far away from original intent and it won't be like UO any more.
by Night
Tue Nov 22, 2011 11:48 pm
Forum: Shard Design & Theory
Topic: Taming
Replies: 8
Views: 3466

Re: Taming

Why would you need to nerf tamer templates. With the pet speed nerf (some time after aos iirc) tamers shouldn't be an issue in pvp. Is it the necro tamer / 2 bake problem you're worrying about ? That may need fixing ? Tamer pvp in this era should be nothing more than an inconvenience. Similar to cra...
by Night
Tue Nov 22, 2011 11:30 pm
Forum: Shard Design & Theory
Topic: Crafting changes/new system - the idea
Replies: 35
Views: 10982

Re: Crafting changes/new system - the idea

Right, this is the plan. Intended to return crafters to how they were pre-UOR, in combination with lack of trammel and a working economy - as well as making certain useless skills useful again. A few ways to achieve the aims, both in coding and theory. Oz is going to chime in with coding options wh...
by Night
Tue Nov 22, 2011 10:58 pm
Forum: [I-C]
Topic: SW:TOR
Replies: 15
Views: 10091

Re: SW:TOR

http://www.swtor.com/info/systems/crew-skills

Thought this was a nice feature.
by Night
Sat Nov 19, 2011 1:03 pm
Forum: [I-C]
Topic: SW:TOR
Replies: 15
Views: 10091

Re: SW:TOR

Padaxus wrote:Just you!
:(
by Night
Sat Nov 19, 2011 12:53 pm
Forum: [I-C]
Topic: SW:TOR
Replies: 15
Views: 10091

SW:TOR

Anyone else going to play ?

Sith / Imperial evilness and Euro server ?
by Night
Wed Nov 16, 2011 9:45 pm
Forum: [I-C]
Topic: After nearly 10 years...
Replies: 23
Views: 15352

Re: After nearly 10 years...

Image

I iz teh shit yo .. dis gangz iz meh homeeez ... innit !
by Night
Wed Nov 16, 2011 9:28 pm
Forum: [I-C]
Topic: For anyone that hasn't read it...
Replies: 15
Views: 8604

Re: For anyone that hasn't read it...

Image

Part 2
by Night
Wed Nov 16, 2011 5:59 pm
Forum: [I-C]
Topic: After nearly 10 years...
Replies: 23
Views: 15352

Re: After nearly 10 years...

with your new found buffness you could do it on your own !