Search found 1970 matches

by Nixon
Tue Nov 15, 2011 2:43 pm
Forum: Shard Design & Theory
Topic: What do we actually like about AOS?
Replies: 19
Views: 6964

Re: What do we actually like about AOS?

In a sadistic way probably the items. It added an extra variation and the need to improve your suit kept you logging on as well.
by Nixon
Mon Nov 14, 2011 10:21 pm
Forum: [I-C]
Topic: fm07
Replies: 14
Views: 7444

Re: fm07

Fog on the Tyne is all mine, all mine,
Fog on the Tyne is all mine;
Come on!
Fog on the Tyne is all mine, all mine,
Fog on the Tyne is all mine.
by Nixon
Mon Nov 07, 2011 10:49 am
Forum: [I-C]
Topic: UO Nostalgia Links
Replies: 81
Views: 95716

Re: UO Nostalgia Links

Clearly dc'ed in that screenshot.

Also, Zampano knows how it is
I find the type-Nixon actually pretty nice and he's damn friendly - have talked with him about it and explained everything!
I love how google translate turns us into UBER gods.
by Nixon
Tue Oct 25, 2011 8:53 am
Forum: [I-C]
Topic: What games are you playing?
Replies: 19
Views: 9514

Re: What games are you playing?

WoW and thats it, can't remember the last time I played another game for longer than an hour.
by Nixon
Sat Oct 22, 2011 9:09 pm
Forum: [I-C]
Topic: Whatever happened to
Replies: 58
Views: 72422

Re: Whatever happened to

I know Drizzet is a massively common name but was it Drizzet d'urden or something? Or am I thinking of someone else?
by Nixon
Sat Oct 22, 2011 9:06 pm
Forum: [I-C]
Topic: Favourite games list(Not done this for a while!)
Replies: 56
Views: 66831

Re: Favourite games list(Not done this for a while!)

Theme park was awesome, preferred Theme hospital though. There was another game, kinda similar idea cant remember what it was called, maybe Constructor. Used to smash other peoples stuff up...that was good. Also I remembered about Carmageddon (sp?), absolutely loved that game. Pretty sure it was the...
by Nixon
Fri Oct 14, 2011 7:05 am
Forum: [I-C]
Topic: Favourite games list(Not done this for a while!)
Replies: 56
Views: 66831

Re: Favourite games list(Not done this for a while!)

1. UO (PC) 2. WoW (PC) 3. Champ Man (think the 2nd one was the best if I remember right) (PC) 4. FM (PC) 5. Fifa (XBox360/Playstation) (Fifa 97 best, indoor football) 6. Pro Ev (XBox360/Playstation) 7. Counterstrike (PC) 8. Tony Hawk series (Playstation) 9. NHL 95 (Megadrive) 10. Medal of Honour (PC...
by Nixon
Fri Sep 09, 2011 8:49 am
Forum: Shard Design & Theory
Topic: Modified Artifacts
Replies: 12
Views: 5437

Re: Modified Artifacts

Please make a good straw hat. Maybe that Kasa thing. I'm sick of tribal masks, hats with horns and other BS. The one good thing SE brought was the shades, bringing a bit of style back.

PKing 90% style, 10% skill.

regards
by Nixon
Thu Sep 08, 2011 10:36 am
Forum: Shard Design & Theory
Topic: Uncapped attributes/stats
Replies: 10
Views: 5327

Re: Uncapped attributes/stats

Mana regen cap is needed for sure IMO.
by Nixon
Thu Sep 08, 2011 10:35 am
Forum: Shard Design & Theory
Topic: Doom Stealables
Replies: 8
Views: 3914

Re: Doom Stealables

Do you have a full list?

Probably have to remain as stealables I reckon, given that Age of Insurence will still kill the thief.
by Nixon
Thu Aug 04, 2011 6:37 pm
Forum: Shard Design & Theory
Topic: Factions - Redux~
Replies: 23
Views: 8083

Re: Factions - Redux~

I like a lot of the points you've mentioned, especially making the towns a lot more interactive.
by Nixon
Tue Jul 26, 2011 9:48 am
Forum: Shard Design & Theory
Topic: Factions
Replies: 12
Views: 5269

Re: Factions

If you want safe zones, why not create a 5 tile radius around say a forge, a loom etc. Not sure how feasible that is, but at least then it's possible for the crafter to come into town with some element of risk, so they can't be blue healers? How easy that is to implement I don't know. Or if they cas...
by Nixon
Thu Jul 21, 2011 12:47 pm
Forum: Shard Design & Theory
Topic: Factions
Replies: 12
Views: 5269

Re: Factions

From a different thread: I think what's more important than factions itself is what made factions appealing. The biggest two benefits in my opinion are instant friendlies to PvP with for those who don't have any and dominance/control. I think if you focus on those 2 objectives it's far easier to fo...
by Nixon
Thu Jul 21, 2011 12:35 pm
Forum: Shard Design & Theory
Topic: Forensic Eval
Replies: 0
Views: 16024

Forensic Eval

Time to give this skill a new lease of life and offer another alternative template...? Possibly for the anti-PK...? *Using Forensic Evaluation on a corpse will reveal the name of the killer and of those who looted the corpse. *Using Forensic Evaluation on a player will reveal their affiliation with ...
by Nixon
Thu Jul 21, 2011 12:05 pm
Forum: Shard Design & Theory
Topic: Legacy 25 info from factionwar.com post
Replies: 19
Views: 7599

Re: Legacy 25 info from factionwar.com post

Improved faction system - Faction statloss lowered to 5 minutes Can't even remember what it was initially, 30 mins? 5 seems a bit pointless really. Seems silly to pick a number until we know how the system will work but 5 is definitely too low imo. Takes nearly that to recall/restock etc. Anything ...