Search found 136 matches

by Joe
Wed Aug 03, 2011 10:54 am
Forum: Shard Design & Theory
Topic: Factions - Redux~
Replies: 23
Views: 8134

Re: Factions - Redux~

not sure about only allowing harrowers to be summoned by the dungeon masters, only having one person like that to be able to do it could be an issue I think, anyone needs to be able to do it I think but yes totally agree to the bonus/negative for being in your/enemy dungeon.
by Joe
Fri Jul 29, 2011 11:12 am
Forum: Shard Design & Theory
Topic: Tree canopies?
Replies: 8
Views: 3997

Re: Tree canopies?

agreed keep the trees in I think
by Joe
Fri Jul 22, 2011 11:51 am
Forum: Shard Design & Theory
Topic: Legacy 25 info from factionwar.com post
Replies: 19
Views: 7637

Re: Legacy 25 info from factionwar.com post

I like the idea to tie in dex also to the forumla too belg means more thought will need to be put in different template suits and desired stats etc with regards to the bleed changes, I think we need to come up with this formula and the minimum for the specials before we change how bleed works. If th...
by Joe
Thu Jul 21, 2011 1:11 pm
Forum: Shard Design & Theory
Topic: Legacy 25 info from factionwar.com post
Replies: 19
Views: 7637

Re: Legacy 25 info from factionwar.com post

the other option is to go the other way with it and increase the time to say 20mins but then reduce the statloss a bit % wise so that it's not cripplying but instead just makes you that bit less effective. So in a big fight if you do get killed and ressed you can jump back into the action and be inv...
by Joe
Thu Jul 21, 2011 11:06 am
Forum: Shard Design & Theory
Topic: Legacy 25 info from factionwar.com post
Replies: 19
Views: 7637

Re: Legacy 25 info from factionwar.com post

Melee special moves mana cost unaffected by LMC - no more 5 mana special moves. Minimum Special Move cost of 25, however, the formula will work like this, so dexxer characters can lower this. Using the basic OSI formula, of the more dex skills you have the lower the mana cost, any char with anatomy...
by Joe
Thu Jul 21, 2011 9:43 am
Forum: Shard Design & Theory
Topic: Razor macros in PvP
Replies: 18
Views: 7714

Re: Razor macros in PvP

that would still allow the one where you parablow and drop all around to work. Maybe better to disallow dropping of all impassable items when combat flagged (would still need to be able to drop regs and loot if overweight in combat)
by Joe
Wed Jul 20, 2011 1:38 pm
Forum: Shard Design & Theory
Topic: Artifact drops
Replies: 21
Views: 7422

Re: Artifact drops

agreed there ore colours are good, make it limited number of charges and then what do we think, a bod reward or a low chance pvm drop resource in order to create it?
by Joe
Wed Jul 20, 2011 9:47 am
Forum: Shard Design & Theory
Topic: tmap testing
Replies: 6
Views: 2633

Re: tmap testing

spend a few mins looking into the tmaps last night, found the functions that are called from the map itself to generate the chest when dug etc and it all reads correct so can't see why the changes didn't take effect. Will dig some more tonight and see if I can find the problem
by Joe
Wed Jul 20, 2011 9:33 am
Forum: Shard Design & Theory
Topic: Artifact drops
Replies: 21
Views: 7422

Re: Artifact drops

change the name and the item itself too for sure, to something more in keeping with UO, not sure how they are obtained currently but could be one of the crafter items we add?
by Joe
Tue Jul 19, 2011 2:57 pm
Forum: Shard Design & Theory
Topic: Razor macros in PvP
Replies: 18
Views: 7714

Re: Razor macros in PvP

thanks.
by Joe
Tue Jul 19, 2011 2:43 pm
Forum: Shard Design & Theory
Topic: Razor macros in PvP
Replies: 18
Views: 7714

Re: Razor macros in PvP

good to see you almost managed to fix that caps key.
by Joe
Tue Jul 19, 2011 2:40 pm
Forum: Shard Design & Theory
Topic: Vanity items
Replies: 5
Views: 2460

Re: Vanity items

Merc current tmap drop rate is 1% across the board
by Joe
Tue Jul 19, 2011 2:37 pm
Forum: Shard Design & Theory
Topic: Razor macros in PvP
Replies: 18
Views: 7714

Re: Razor macros in PvP

fix your caps key please nobber

and yes i thought the ideas were valid, thanks for your constructive input
by Joe
Tue Jul 19, 2011 2:20 pm
Forum: Shard Design & Theory
Topic: Razor macros in PvP
Replies: 18
Views: 7714

Re: Razor macros in PvP

u

and my points still stand though to try and reduce the use of those types of macros
by Joe
Tue Jul 19, 2011 12:21 pm
Forum: Shard Design & Theory
Topic: Razor macros in PvP
Replies: 18
Views: 7714

Re: Razor macros in PvP

what is the box problem then? is that when you para and the script boxes the target all around so they can't move?

couple of options to stop that one, make boxes passable or make them heavy are the first to come to mind maybe