Search found 136 matches
- Wed Aug 03, 2011 10:54 am
- Forum: Shard Design & Theory
- Topic: Factions - Redux~
- Replies: 23
- Views: 8134
Re: Factions - Redux~
not sure about only allowing harrowers to be summoned by the dungeon masters, only having one person like that to be able to do it could be an issue I think, anyone needs to be able to do it I think but yes totally agree to the bonus/negative for being in your/enemy dungeon.
- Fri Jul 29, 2011 11:12 am
- Forum: Shard Design & Theory
- Topic: Tree canopies?
- Replies: 8
- Views: 3997
Re: Tree canopies?
agreed keep the trees in I think
- Fri Jul 22, 2011 11:51 am
- Forum: Shard Design & Theory
- Topic: Legacy 25 info from factionwar.com post
- Replies: 19
- Views: 7637
Re: Legacy 25 info from factionwar.com post
I like the idea to tie in dex also to the forumla too belg means more thought will need to be put in different template suits and desired stats etc with regards to the bleed changes, I think we need to come up with this formula and the minimum for the specials before we change how bleed works. If th...
- Thu Jul 21, 2011 1:11 pm
- Forum: Shard Design & Theory
- Topic: Legacy 25 info from factionwar.com post
- Replies: 19
- Views: 7637
Re: Legacy 25 info from factionwar.com post
the other option is to go the other way with it and increase the time to say 20mins but then reduce the statloss a bit % wise so that it's not cripplying but instead just makes you that bit less effective. So in a big fight if you do get killed and ressed you can jump back into the action and be inv...
- Thu Jul 21, 2011 11:06 am
- Forum: Shard Design & Theory
- Topic: Legacy 25 info from factionwar.com post
- Replies: 19
- Views: 7637
Re: Legacy 25 info from factionwar.com post
Melee special moves mana cost unaffected by LMC - no more 5 mana special moves. Minimum Special Move cost of 25, however, the formula will work like this, so dexxer characters can lower this. Using the basic OSI formula, of the more dex skills you have the lower the mana cost, any char with anatomy...
- Thu Jul 21, 2011 9:43 am
- Forum: Shard Design & Theory
- Topic: Razor macros in PvP
- Replies: 18
- Views: 7714
Re: Razor macros in PvP
that would still allow the one where you parablow and drop all around to work. Maybe better to disallow dropping of all impassable items when combat flagged (would still need to be able to drop regs and loot if overweight in combat)
- Wed Jul 20, 2011 1:38 pm
- Forum: Shard Design & Theory
- Topic: Artifact drops
- Replies: 21
- Views: 7422
Re: Artifact drops
agreed there ore colours are good, make it limited number of charges and then what do we think, a bod reward or a low chance pvm drop resource in order to create it?
- Wed Jul 20, 2011 9:47 am
- Forum: Shard Design & Theory
- Topic: tmap testing
- Replies: 6
- Views: 2633
Re: tmap testing
spend a few mins looking into the tmaps last night, found the functions that are called from the map itself to generate the chest when dug etc and it all reads correct so can't see why the changes didn't take effect. Will dig some more tonight and see if I can find the problem
- Wed Jul 20, 2011 9:33 am
- Forum: Shard Design & Theory
- Topic: Artifact drops
- Replies: 21
- Views: 7422
Re: Artifact drops
change the name and the item itself too for sure, to something more in keeping with UO, not sure how they are obtained currently but could be one of the crafter items we add?
- Tue Jul 19, 2011 2:57 pm
- Forum: Shard Design & Theory
- Topic: Razor macros in PvP
- Replies: 18
- Views: 7714
Re: Razor macros in PvP
thanks.
- Tue Jul 19, 2011 2:43 pm
- Forum: Shard Design & Theory
- Topic: Razor macros in PvP
- Replies: 18
- Views: 7714
Re: Razor macros in PvP
good to see you almost managed to fix that caps key.
- Tue Jul 19, 2011 2:40 pm
- Forum: Shard Design & Theory
- Topic: Vanity items
- Replies: 5
- Views: 2460
Re: Vanity items
Merc current tmap drop rate is 1% across the board
- Tue Jul 19, 2011 2:37 pm
- Forum: Shard Design & Theory
- Topic: Razor macros in PvP
- Replies: 18
- Views: 7714
Re: Razor macros in PvP
fix your caps key please nobber
and yes i thought the ideas were valid, thanks for your constructive input
and yes i thought the ideas were valid, thanks for your constructive input
- Tue Jul 19, 2011 2:20 pm
- Forum: Shard Design & Theory
- Topic: Razor macros in PvP
- Replies: 18
- Views: 7714
Re: Razor macros in PvP
u
and my points still stand though to try and reduce the use of those types of macros
and my points still stand though to try and reduce the use of those types of macros
- Tue Jul 19, 2011 12:21 pm
- Forum: Shard Design & Theory
- Topic: Razor macros in PvP
- Replies: 18
- Views: 7714
Re: Razor macros in PvP
what is the box problem then? is that when you para and the script boxes the target all around so they can't move?
couple of options to stop that one, make boxes passable or make them heavy are the first to come to mind maybe
couple of options to stop that one, make boxes passable or make them heavy are the first to come to mind maybe