Search found 2718 matches
- Tue Jun 19, 2012 9:46 pm
- Forum: Shard Design & Theory
- Topic: Tokimon's stealable artifact idea
- Replies: 7
- Views: 12702
Re: Tokimon's stealable artifact idea
kk will have a think tonight. I reckon if we put roughly half on this, then half as stealables in khaldun. Something like that anyway.
- Tue Jun 19, 2012 10:49 am
- Forum: Shard Design & Theory
- Topic: AOS Longevity server
- Replies: 6
- Views: 12427
Re: AOS Longevity server
http://www.defianceuo.com/
They're restarting it, by the looks.
Why anyone would play a server run by LiGhT is beyond me. The guy is illiterate.
They're restarting it, by the looks.
Why anyone would play a server run by LiGhT is beyond me. The guy is illiterate.
- Tue Jun 19, 2012 12:19 am
- Forum: Shard Design & Theory
- Topic: "i will take thee"
- Replies: 3
- Views: 9829
"i will take thee"
How about some NPC's that need escorting from lower levels of dungeons? Good gold, high risk. Good alternative money maker for newer players.
(shamelessly stole this idea from another forum)
(shamelessly stole this idea from another forum)
- Sun Jun 17, 2012 9:58 am
- Forum: Shard Design & Theory
- Topic: AOS Longevity server
- Replies: 6
- Views: 12427
- Sun Jun 17, 2012 2:00 am
- Forum: Shard Design & Theory
- Topic: AOS Longevity server
- Replies: 6
- Views: 12427
- Sun Jun 17, 2012 12:13 am
- Forum: Shard Design & Theory
- Topic: AOS Longevity server
- Replies: 6
- Views: 12427
AOS Longevity server
Seems this is where a few of the Defiance AOS players went when it closed:
http://www.aoslongevity.com/index.html
13 online, gates and donation stores all over Britain, it's pretty terrible. Scarily enough it's the best Pre-SE AOS server I can find...
http://www.aoslongevity.com/index.html
13 online, gates and donation stores all over Britain, it's pretty terrible. Scarily enough it's the best Pre-SE AOS server I can find...
- Fri Jun 15, 2012 11:19 pm
- Forum: Shard Design & Theory
- Topic: PvP mechanics
- Replies: 11
- Views: 20707
Re: PvP mechanics
It's another change I hated but actually makes sense in the context of the rest of the AOS changes - it is the reason we've had to look at toning down Wither Poison Fields and Para Fields, though.
- Fri Jun 15, 2012 11:06 pm
- Forum: Shard Design & Theory
- Topic: Brief outline of AOS changes for the uninitiated
- Replies: 1
- Views: 11375
Re: Brief outline of AOS changes for the uninitiated
Others: Skill changes: Inscription http://www.uoguide.com/Inscription Poisoning http://www.uoguide.com/Poisoning Weapon special moves: Unlike in UO:R, a player has to actively toggle(time) his special moves. The random factor is removed. on AOS:R we've added the additional requirement of a special o...
- Fri Jun 15, 2012 10:59 pm
- Forum: Shard Design & Theory
- Topic: Intro
- Replies: 5
- Views: 11783
Re: Intro
Thanks for the welcomes. I'd be glad to help in anyway I can. The more I've been thinking about this project the more the UO Bug is starting to bite me again. Calix, I would like to run around the test shard. A chance to toy around with AOS sounds good. Template questions 5x with peace/music 5x wit...
- Fri Jun 15, 2012 8:18 pm
- Forum: Shard Design & Theory
- Topic: Brief outline of AOS changes for the uninitiated
- Replies: 1
- Views: 11375
Brief outline of AOS changes for the uninitiated
Bare in mind that many of these things have been modified on AOS:R. No Trammel, for instance. Also if you haven't already, read my Why AoS? Post: http://www.uottm.blogspot.co.uk/2011/11/why-age-of-shadows_5453.html New skills: Necromancy. http://www.uoguide.com/Necromancy With 17 new spells. Uses Sp...
- Fri Jun 15, 2012 2:23 pm
- Forum: Shard Design & Theory
- Topic: Server IRC Channel & Webpage
- Replies: 1
- Views: 8950
Server IRC Channel & Webpage
IRC: http://webchat.quakenet.org/?channels=aosredux&uio=d4
Web: http://aosredux.net
Time to start building a community. Get involved!
Web: http://aosredux.net
Time to start building a community. Get involved!
- Fri Jun 15, 2012 1:48 pm
- Forum: Shard Design & Theory
- Topic: sorting an IRC channel
- Replies: 3
- Views: 9411
Re: sorting an IRC channel
My username isn't even reg'd so someone else needs to do it!
- Fri Jun 15, 2012 1:41 am
- Forum: Shard Design & Theory
- Topic: Intro
- Replies: 5
- Views: 11783
Re: Intro
I actually recognise your name/Richard D James avatar - from UOSA, I assume! Glad to have you here. Any input very much appreciated and if you're interested in logging into the test shard, let me know. We've got an expert here in pretty much every area of UO post-AOS, so throw out any questions you ...
- Fri Jun 15, 2012 1:33 am
- Forum: Shard Design & Theory
- Topic: PvP mechanics
- Replies: 11
- Views: 20707
Re: PvP mechanics
Choke point PvP was probably my biggest hate during p25. With mages having almost unlimited mana with high LMC( ihttp://www.uoguide.com/Lower_mana_cost) It's possible for a guild/group to keep a constant row of fields and wither spam over an area for hours if necessary, especially a dungeon entrance...
- Wed Jun 13, 2012 11:00 pm
- Forum: Shard Design & Theory
- Topic: L25 crafting system (gems, etc)
- Replies: 8
- Views: 14824
Re: L25 crafting system (gems, etc)
It's based on the 'XML sockets' system on RunUO forums. I've had a quick look through and it's a nice system in theory, just would obviously cause issues with balance. If people liked it enough it'd be easy enough to downgrade everything else to accomodate it, though.