Search found 592 matches

by Superfast Oz
Wed Jun 06, 2012 7:16 am
Forum: Shard Design & Theory
Topic: Special PvM loot rewards
Replies: 13
Views: 17684

Re: Special PvM loot rewards

Ah I must be on an old script. Let me know if you're not sure about adding the artifacts to the loot of deth.
by Superfast Oz
Tue Jun 05, 2012 10:34 pm
Forum: Shard Design & Theory
Topic: Special PvM loot rewards
Replies: 13
Views: 17684

Re: Special PvM loot rewards

What are the numbers you posted? Ideas for what we should give? As it stands theres a big difference. Also, whats an ancient chest? Normal treasure chests range from 100-300 at level 1 to 5000-9000 at level 6. Map chests drop the level * 3000. So level 6 (whatever that is?) gives 18000 gold. 10% cha...
by Superfast Oz
Mon Jun 04, 2012 8:50 am
Forum: Shard Design & Theory
Topic: Special PvM loot rewards
Replies: 13
Views: 17684

Re: Special PvM loot rewards

Paragons are pretty common so I'd look at a separate mob for tokis idea.

Rest looks okay, one thing I'd say is be vague about this stufff in FAQs. Let people discover it themselves.
by Superfast Oz
Fri Jun 01, 2012 8:49 am
Forum: Shard Design & Theory
Topic: Where we are so far...
Replies: 14
Views: 18391

Re: Where we are so far...

I always thought aos redux was a placeholder name til we thought of a good one. :(
by Superfast Oz
Mon May 28, 2012 9:20 am
Forum: Shard Design & Theory
Topic: Without a 'Trammel'
Replies: 11
Views: 15602

Re: Without a 'Trammel'

You're starting people on 3*70 so I think this isnt a huge issue. With a weap skill at 70 you can get your first char on more remote spawns and do well enough. There's only 2 chars to train and our gainrates won't be a ballache. Getting gear might be tough but I don't imagine it taking long for a ma...
by Superfast Oz
Fri May 25, 2012 3:55 pm
Forum: Shard Design & Theory
Topic: Legacy 25 done so far
Replies: 8
Views: 13953

Re: Legacy 25 done so far

no u
by Superfast Oz
Thu May 24, 2012 10:09 pm
Forum: Shard Design & Theory
Topic: Faction Horses
Replies: 2
Views: 9275

Faction Horses

http://uded.net/oz/faction%20horses.zip I've made a change so basically anyone can ride faction horses. Important note is I haven't removed the normal functionality of a faction horse breeder. I don't really know much about factions tbh as I never played it, but I'm sure we can just stop the horse b...
by Superfast Oz
Thu May 24, 2012 11:27 am
Forum: Shard Design & Theory
Topic: Noxin's 'shame'/doom mobs.
Replies: 8
Views: 15178

Re: Noxin's 'shame'/doom mobs.

Yeah this is a good means to dish out some high end items like runics etc.
by Superfast Oz
Tue May 22, 2012 6:27 pm
Forum: Shard Design & Theory
Topic: Fletching
Replies: 7
Views: 12759

Re: Fletching

http://uded.net/oz/fletching_amendment.zip Okay some notes on this. Wood effects are now in on two levels. First you can specify a runic fletching kit to be a wood type (e.g [add runicfletcher ashwood 50). The other way is that within a runic kit you can then choose to use different types of boards/...
by Superfast Oz
Tue May 22, 2012 8:49 am
Forum: [I-C]
Topic: Guild Wars 2
Replies: 60
Views: 74499

Re: Guild Wars 2

Rumourz suggesting June 1st weekend is the next beta.
by Superfast Oz
Mon May 21, 2012 8:48 pm
Forum: Shard Design & Theory
Topic: Fletching
Replies: 7
Views: 12759

Fletching

Looking at modifying resources for runic fletching so you can choose to use yew/ash/oak. Not sure I can work this, but I think I've found the right code. Basically valorite for example defines like this: CraftAttributeInfo valorite = Valorite = new CraftAttributeInfo(); valorite.ArmorPhysicalResist ...
by Superfast Oz
Sat May 19, 2012 10:43 pm
Forum: Shard Design & Theory
Topic: Best thing I've come across so far!
Replies: 14
Views: 19820

Re: Best thing I've come across so far!

i code menz bumz
by Superfast Oz
Sat May 19, 2012 9:54 pm
Forum: Shard Design & Theory
Topic: Best thing I've come across so far!
Replies: 14
Views: 19820

Re: Best thing I've come across so far!

Learn2play.
by Superfast Oz
Sat May 19, 2012 9:01 pm
Forum: Shard Design & Theory
Topic: Best thing I've come across so far!
Replies: 14
Views: 19820

Re: Best thing I've come across so far!

Except we didn't use razor stuff. You were just bad. :(
by Superfast Oz
Sat May 19, 2012 9:37 am
Forum: Shard Design & Theory
Topic: Integrating Arms Lore into Repairs
Replies: 2
Views: 8703

Re: Integrating Arms Lore into Repairs

http://uded.net/oz/Repair.zip I was going to do armslore / 50 so this scaled dynamically, but I realised then that you'd need at least 50 to hit 1. Below 50 would increase your chance weakening. Instead I just scaled it per 25 skill. private double GetWeakenChance( Mobile mob, SkillName skill, int c...