Search found 592 matches
- Sat May 19, 2012 8:27 am
- Forum: Shard Design & Theory
- Topic: Best thing I've come across so far!
- Replies: 14
- Views: 19824
Re: Best thing I've come across so far!
From: http://forums.uosecondage.com/viewtopic.php?p=77967&sid=2a31259fd2c60553e05ae082f2fb2403#p77967 FilterWeather = 1 << 0, // Weather Filter FilterLight = 1 << 1, // Light Filter SmartTarget = 1 << 2, // Smart Last Target RangedTarget = 1 << 3, // Range Check Last Target AutoOpenDoors = 1 << 4, /...
- Fri May 18, 2012 6:25 pm
- Forum: Shard Design & Theory
- Topic: Integrating Arms Lore into Repairs
- Replies: 2
- Views: 8711
Integrating Arms Lore into Repairs
Ok, so this isn't the most simple one to post about. It's fairly simple if you understand it, but difficult to explain. The short and narrow is that there is a process for repairs, with various distinct points in it. At any stage you can integrate Arms Lore in, in any way you like. First the scripts...
- Fri May 18, 2012 2:52 pm
- Forum: Shard Design & Theory
- Topic: Best thing I've come across so far!
- Replies: 14
- Views: 19824
Re: Best thing I've come across so far!
Love it. There's another shit razor feature to do with beneficial targets. Like if I last target lightning it hits an enemy, but last target a heal and it heals my mate.
- Thu May 17, 2012 3:34 pm
- Forum: Shard Design & Theory
- Topic: Thoughts on quivers?
- Replies: 26
- Views: 31943
Re: Thoughts on quivers?
I think there's a real danger of the shard becoming a sort of mashup of random ideas thought up on forums only. I also think era accuracy gives you a credibility in promoting your shard. Eg secondages success. One of the best things about uo is that it wasn't perfect. Era accuracy gives offf an imag...
- Thu May 17, 2012 2:01 pm
- Forum: Shard Design & Theory
- Topic: Thoughts on quivers?
- Replies: 26
- Views: 31943
Re: Thoughts on quivers?
Please no. This is supposed to be aos.
- Tue May 15, 2012 5:05 pm
- Forum: Shard Design & Theory
- Topic: Oz: Skill gain speeds
- Replies: 25
- Views: 29119
Re: Oz: Skill gain speeds
Lets look at a small bit of CheckSkill in SkillCheck.cs: double gc = (double)(from.Skills.Cap - from.Skills.Total) / from.Skills.Cap; gc += ( skill.Cap - skill.Base ) / skill.Cap; So gc is determined first by your overall skills. See examples where you have 300 total skills trying to gain from 50 or...
- Mon May 14, 2012 7:26 pm
- Forum: Shard Design & Theory
- Topic: PvP mechanics
- Replies: 11
- Views: 20428
Re: PvP mechanics
Changing stuff for the sake of changing stuff I think. HCI was fine in uo really.
- Mon May 14, 2012 12:52 pm
- Forum: [I-C]
- Topic: Guild Wars 2
- Replies: 60
- Views: 74544
- Mon May 14, 2012 9:10 am
- Forum: [I-C]
- Topic: Insta Kill
- Replies: 25
- Views: 46363
Re: Insta Kill
Haha worste.
- Sun May 13, 2012 9:41 am
- Forum: Shard Design & Theory
- Topic: Oz: Skill gain speeds
- Replies: 25
- Views: 29119
Re: Oz: Skill gain speeds
Yeah it has a built in scaling effect.
For resist, you were probably training it wrong? You should just spam weaken. I tried it on mine now and it gainz.
For resist, you were probably training it wrong? You should just spam weaken. I tried it on mine now and it gainz.
- Sun May 13, 2012 9:20 am
- Forum: Shard Design & Theory
- Topic: Mana Leech
- Replies: 8
- Views: 13724
Re: Mana Leech
Spellhelper.cs: Replace if ( context.Type == typeof( WraithFormSpell ) ) { int wraithLeech = ( 5 + (int)( ( 15 * from.Skills.SpiritSpeak.Value ) / 100 ) ); // Wraith form gives 5-20% mana leech int manaLeech = AOS.Scale( damageGiven, wraithLeech ); if ( manaLeech != 0 ) { from.Mana += manaLeech; fro...
- Sat May 12, 2012 11:34 am
- Forum: [I-C]
- Topic: Guild Wars 2
- Replies: 60
- Views: 74544
Re: Guild Wars 2
Stress test monday evening. Get your clientz downloaded!
- Sat May 12, 2012 9:34 am
- Forum: Shard Design & Theory
- Topic: Mana Leech
- Replies: 8
- Views: 13724
Mana Leech
Calix, Been looking at mana leech this morning with Joe, and it doesn't seem to be broken to me. With legendary necro/ss, I am leeching about 8-10 mana from a mob per wither from about 22-24 damage. Perhaps you had insanely high skills set or something when you tested it? For ref: GetDamageTypes in ...
- Sat May 12, 2012 8:44 am
- Forum: Shard Design & Theory
- Topic: SBAnimalTrainer.cs (explain this code to me)
- Replies: 2
- Views: 8605
Re: SBAnimalTrainer.cs (explain this code to me)
The buy/sell is from the player point of view, so the list in: public InternalBuyInfo() is the for sale list: Add( new AnimalBuyInfo( 1, typeof( Cat ), 132, 10, 201, 0 ) ); Add( new AnimalBuyInfo( 1, typeof( Dog ), 170, 10, 217, 0 ) ); Add( new AnimalBuyInfo( 1, typeof( Horse ), 550, 10, 204, 0 ) );...
- Wed May 09, 2012 8:10 pm
- Forum: Shard Design & Theory
- Topic: Oz: Skill gain speeds
- Replies: 25
- Views: 29119
Re: Oz: Skill gain speeds
Ok here is an updated skillcheck.cs: http://uded.net/oz/SkillCheck.zip Notes on editing this file (it will definitely need changing): //Oz - Definition of gainrate for 4 categories - Lower number = slower. private static double SkillCat1 = 0.50; private static double SkillCat2 = 0.70; private static...