Search found 592 matches

by Superfast Oz
Sat May 19, 2012 8:27 am
Forum: Shard Design & Theory
Topic: Best thing I've come across so far!
Replies: 14
Views: 19824

Re: Best thing I've come across so far!

From: http://forums.uosecondage.com/viewtopic.php?p=77967&sid=2a31259fd2c60553e05ae082f2fb2403#p77967 FilterWeather = 1 << 0, // Weather Filter FilterLight = 1 << 1, // Light Filter SmartTarget = 1 << 2, // Smart Last Target RangedTarget = 1 << 3, // Range Check Last Target AutoOpenDoors = 1 << 4, /...
by Superfast Oz
Fri May 18, 2012 6:25 pm
Forum: Shard Design & Theory
Topic: Integrating Arms Lore into Repairs
Replies: 2
Views: 8711

Integrating Arms Lore into Repairs

Ok, so this isn't the most simple one to post about. It's fairly simple if you understand it, but difficult to explain. The short and narrow is that there is a process for repairs, with various distinct points in it. At any stage you can integrate Arms Lore in, in any way you like. First the scripts...
by Superfast Oz
Fri May 18, 2012 2:52 pm
Forum: Shard Design & Theory
Topic: Best thing I've come across so far!
Replies: 14
Views: 19824

Re: Best thing I've come across so far!

Love it. There's another shit razor feature to do with beneficial targets. Like if I last target lightning it hits an enemy, but last target a heal and it heals my mate.
by Superfast Oz
Thu May 17, 2012 3:34 pm
Forum: Shard Design & Theory
Topic: Thoughts on quivers?
Replies: 26
Views: 31943

Re: Thoughts on quivers?

I think there's a real danger of the shard becoming a sort of mashup of random ideas thought up on forums only. I also think era accuracy gives you a credibility in promoting your shard. Eg secondages success. One of the best things about uo is that it wasn't perfect. Era accuracy gives offf an imag...
by Superfast Oz
Thu May 17, 2012 2:01 pm
Forum: Shard Design & Theory
Topic: Thoughts on quivers?
Replies: 26
Views: 31943

Re: Thoughts on quivers?

Please no. This is supposed to be aos.
by Superfast Oz
Tue May 15, 2012 5:05 pm
Forum: Shard Design & Theory
Topic: Oz: Skill gain speeds
Replies: 25
Views: 29119

Re: Oz: Skill gain speeds

Lets look at a small bit of CheckSkill in SkillCheck.cs: double gc = (double)(from.Skills.Cap - from.Skills.Total) / from.Skills.Cap; gc += ( skill.Cap - skill.Base ) / skill.Cap; So gc is determined first by your overall skills. See examples where you have 300 total skills trying to gain from 50 or...
by Superfast Oz
Mon May 14, 2012 7:26 pm
Forum: Shard Design & Theory
Topic: PvP mechanics
Replies: 11
Views: 20428

Re: PvP mechanics

Changing stuff for the sake of changing stuff I think. HCI was fine in uo really.
by Superfast Oz
Mon May 14, 2012 12:52 pm
Forum: [I-C]
Topic: Guild Wars 2
Replies: 60
Views: 74544

Re: Guild Wars 2

by Superfast Oz
Mon May 14, 2012 9:10 am
Forum: [I-C]
Topic: Insta Kill
Replies: 25
Views: 46363

Re: Insta Kill

Haha worste.
by Superfast Oz
Sun May 13, 2012 9:41 am
Forum: Shard Design & Theory
Topic: Oz: Skill gain speeds
Replies: 25
Views: 29119

Re: Oz: Skill gain speeds

Yeah it has a built in scaling effect.

For resist, you were probably training it wrong? You should just spam weaken. I tried it on mine now and it gainz.
by Superfast Oz
Sun May 13, 2012 9:20 am
Forum: Shard Design & Theory
Topic: Mana Leech
Replies: 8
Views: 13724

Re: Mana Leech

Spellhelper.cs: Replace if ( context.Type == typeof( WraithFormSpell ) ) { int wraithLeech = ( 5 + (int)( ( 15 * from.Skills.SpiritSpeak.Value ) / 100 ) ); // Wraith form gives 5-20% mana leech int manaLeech = AOS.Scale( damageGiven, wraithLeech ); if ( manaLeech != 0 ) { from.Mana += manaLeech; fro...
by Superfast Oz
Sat May 12, 2012 11:34 am
Forum: [I-C]
Topic: Guild Wars 2
Replies: 60
Views: 74544

Re: Guild Wars 2

Stress test monday evening. Get your clientz downloaded!
by Superfast Oz
Sat May 12, 2012 9:34 am
Forum: Shard Design & Theory
Topic: Mana Leech
Replies: 8
Views: 13724

Mana Leech

Calix, Been looking at mana leech this morning with Joe, and it doesn't seem to be broken to me. With legendary necro/ss, I am leeching about 8-10 mana from a mob per wither from about 22-24 damage. Perhaps you had insanely high skills set or something when you tested it? For ref: GetDamageTypes in ...
by Superfast Oz
Sat May 12, 2012 8:44 am
Forum: Shard Design & Theory
Topic: SBAnimalTrainer.cs (explain this code to me)
Replies: 2
Views: 8605

Re: SBAnimalTrainer.cs (explain this code to me)

The buy/sell is from the player point of view, so the list in: public InternalBuyInfo() is the for sale list: Add( new AnimalBuyInfo( 1, typeof( Cat ), 132, 10, 201, 0 ) ); Add( new AnimalBuyInfo( 1, typeof( Dog ), 170, 10, 217, 0 ) ); Add( new AnimalBuyInfo( 1, typeof( Horse ), 550, 10, 204, 0 ) );...
by Superfast Oz
Wed May 09, 2012 8:10 pm
Forum: Shard Design & Theory
Topic: Oz: Skill gain speeds
Replies: 25
Views: 29119

Re: Oz: Skill gain speeds

Ok here is an updated skillcheck.cs: http://uded.net/oz/SkillCheck.zip Notes on editing this file (it will definitely need changing): //Oz - Definition of gainrate for 4 categories - Lower number = slower. private static double SkillCat1 = 0.50; private static double SkillCat2 = 0.70; private static...