Search found 592 matches

by Superfast Oz
Tue Nov 15, 2011 12:10 pm
Forum: Shard Design & Theory
Topic: What do we actually like about AOS?
Replies: 19
Views: 6964

Re: What do we actually like about AOS?

Listing pvp system kinda covers it.
by Superfast Oz
Fri Oct 14, 2011 9:58 am
Forum: [I-C]
Topic: Favourite games list(Not done this for a while!)
Replies: 56
Views: 66824

Re: Favourite games list(Not done this for a while!)

UO
Monkey Island 2
Gears of War
Company of Heroes
Fifa/PES
Champ Man
Europa Universalis 3
Top Spin 3-4
by Superfast Oz
Thu Sep 08, 2011 7:07 pm
Forum: Shard Design & Theory
Topic: Modified Artifacts
Replies: 12
Views: 5437

Re: Modified Artifacts

Carapiece is a nice bit or armor, same with Kasa of Rajn. Hope we can put both of those in.
by Superfast Oz
Thu Aug 11, 2011 1:50 pm
Forum: [I-C]
Topic: laptops
Replies: 14
Views: 17988

Re: laptops

Image
by Superfast Oz
Wed Aug 03, 2011 10:06 am
Forum: Shard Design & Theory
Topic: Factions - Redux~
Replies: 23
Views: 8083

Re: Factions - Redux~

Pretty good, only thing I didn't like was the ghost cam feature as I said in irc.

Need to sit and plot this into clear objectives so it can be coded. Hopefully I'll have time to look at it soon.
by Superfast Oz
Fri Jul 29, 2011 3:34 am
Forum: Shard Design & Theory
Topic: Tree canopies?
Replies: 8
Views: 3980

Re: Tree canopies?

Don't think you can disable them.
by Superfast Oz
Sun Jul 17, 2011 5:57 am
Forum: Shard Design & Theory
Topic: Reds
Replies: 20
Views: 7154

Re: Reds

Honestly I'd avoid any form of statloss whatsoever. Part of the fun for me in AOS was dying/going back to spawns straight away. I think you have to punish in AOS terms. I don't see insurance for reds becoming a minor deterrent either. If you're remotely average, you just won't be financially viable ...
by Superfast Oz
Fri Jul 15, 2011 2:00 pm
Forum: Shard Design & Theory
Topic: Reds
Replies: 20
Views: 7154

Re: Reds

The insurance costs change has been uploaded to the repository. Check it out. It's very easy to change the values/messages if you choose.
by Superfast Oz
Fri Jul 15, 2011 4:03 am
Forum: Shard Design & Theory
Topic: Reds
Replies: 20
Views: 7154

Re: Reds

Too late to think about all that, but I think with AOS insurance is a must. You want to make pvp meaningful, but forcing people to spend endless hours killing mobs just to fund pvp is a sure fire way to bore the crap out of people (hi darkfall). Anyway, think I've coded in the extra insurance cost f...
by Superfast Oz
Wed Jul 13, 2011 2:16 pm
Forum: Shard Design & Theory
Topic: Showing my ignorance..
Replies: 15
Views: 5448

Re: Showing my ignorance..

idea of doom: removing the crafting deeds for houses, brings people into town. maybe depend tailoring on proximity to a loom or something.
by Superfast Oz
Mon Jul 11, 2011 2:55 pm
Forum: Shard Design & Theory
Topic: Treasure chest loot
Replies: 14
Views: 6903

Re: Treasure chest loot

Ok so robes use a base class of outer torso it seems, which contains an override for the dye function, effectively blocking it. So in OuterTorso.cs, in the section for RewardRobe: //public override bool Dye( Mobile from, DyeTub sender ) //{ // from.SendLocalizedMessage( sender.FailMessage ); // retu...
by Superfast Oz
Sat Jul 09, 2011 3:16 pm
Forum: Shard Design & Theory
Topic: Treasure chest loot
Replies: 14
Views: 6903

Re: Treasure chest loot

weapon.DamageLevel = (WeaponDamageLevel)Utility.Random( 4 ); These lines for armor level and weapon damage use the random function which is returning 1-4. If you look up at the regs section where it uses Utility.Random (6,12), I'm guessing that means random between 6-12. Using that then you could ma...
by Superfast Oz
Fri Jul 08, 2011 6:59 pm
Forum: Shard Design & Theory
Topic: This forum/the plan
Replies: 12
Views: 14525

Re: This forum/the plan

"Mage: 70 Str/Dex/Int. 75 Magery, Eval, Resist, Meditation"

Double check the code on these. I made a mage and it had anatomy instead of eval I think.

Also since mages/necro etc get regs, maybe give paladins a few hundred tithing pointz.
by Superfast Oz
Thu Jul 07, 2011 6:52 pm
Forum: Shard Design & Theory
Topic: Client to use
Replies: 2
Views: 1791

Client to use

1. You will first need to download and install the game; http://download.cnet.com/Ultima-Online-Mondain-s-Legacy-client/3000-7540_4-10432237.html?tag=mncol 2. Patch your game to 5.0.9.1. If the patch stops at 5.0.6 and says it cannot patch further (it should prompt you to pick 2D or 3D, pick 2D), if...
by Superfast Oz
Thu Jul 07, 2011 2:56 pm
Forum: Shard Design & Theory
Topic: So far:
Replies: 11
Views: 5443

Re: So far:

"For those of you who are having issues with housing not placing properly MapDefinitions.cs holds your answer. You need to change this line...... At approl line 42 change the following..... Code: MultiComponentList.PostHSFormat = true; // OSI Client Patch 7.0.9.0 To this..... Code: MultiComponentLis...