Search found 592 matches
- Tue Nov 15, 2011 12:10 pm
- Forum: Shard Design & Theory
- Topic: What do we actually like about AOS?
- Replies: 19
- Views: 6964
Re: What do we actually like about AOS?
Listing pvp system kinda covers it.
- Fri Oct 14, 2011 9:58 am
- Forum: [I-C]
- Topic: Favourite games list(Not done this for a while!)
- Replies: 56
- Views: 66824
Re: Favourite games list(Not done this for a while!)
UO
Monkey Island 2
Gears of War
Company of Heroes
Fifa/PES
Champ Man
Europa Universalis 3
Top Spin 3-4
Monkey Island 2
Gears of War
Company of Heroes
Fifa/PES
Champ Man
Europa Universalis 3
Top Spin 3-4
- Thu Sep 08, 2011 7:07 pm
- Forum: Shard Design & Theory
- Topic: Modified Artifacts
- Replies: 12
- Views: 5437
Re: Modified Artifacts
Carapiece is a nice bit or armor, same with Kasa of Rajn. Hope we can put both of those in.
- Wed Aug 03, 2011 10:06 am
- Forum: Shard Design & Theory
- Topic: Factions - Redux~
- Replies: 23
- Views: 8083
Re: Factions - Redux~
Pretty good, only thing I didn't like was the ghost cam feature as I said in irc.
Need to sit and plot this into clear objectives so it can be coded. Hopefully I'll have time to look at it soon.
Need to sit and plot this into clear objectives so it can be coded. Hopefully I'll have time to look at it soon.
- Fri Jul 29, 2011 3:34 am
- Forum: Shard Design & Theory
- Topic: Tree canopies?
- Replies: 8
- Views: 3980
Re: Tree canopies?
Don't think you can disable them.
- Sun Jul 17, 2011 5:57 am
- Forum: Shard Design & Theory
- Topic: Reds
- Replies: 20
- Views: 7154
Re: Reds
Honestly I'd avoid any form of statloss whatsoever. Part of the fun for me in AOS was dying/going back to spawns straight away. I think you have to punish in AOS terms. I don't see insurance for reds becoming a minor deterrent either. If you're remotely average, you just won't be financially viable ...
- Fri Jul 15, 2011 2:00 pm
- Forum: Shard Design & Theory
- Topic: Reds
- Replies: 20
- Views: 7154
Re: Reds
The insurance costs change has been uploaded to the repository. Check it out. It's very easy to change the values/messages if you choose.
- Fri Jul 15, 2011 4:03 am
- Forum: Shard Design & Theory
- Topic: Reds
- Replies: 20
- Views: 7154
Re: Reds
Too late to think about all that, but I think with AOS insurance is a must. You want to make pvp meaningful, but forcing people to spend endless hours killing mobs just to fund pvp is a sure fire way to bore the crap out of people (hi darkfall). Anyway, think I've coded in the extra insurance cost f...
- Wed Jul 13, 2011 2:16 pm
- Forum: Shard Design & Theory
- Topic: Showing my ignorance..
- Replies: 15
- Views: 5448
Re: Showing my ignorance..
idea of doom: removing the crafting deeds for houses, brings people into town. maybe depend tailoring on proximity to a loom or something.
- Mon Jul 11, 2011 2:55 pm
- Forum: Shard Design & Theory
- Topic: Treasure chest loot
- Replies: 14
- Views: 6903
Re: Treasure chest loot
Ok so robes use a base class of outer torso it seems, which contains an override for the dye function, effectively blocking it. So in OuterTorso.cs, in the section for RewardRobe: //public override bool Dye( Mobile from, DyeTub sender ) //{ // from.SendLocalizedMessage( sender.FailMessage ); // retu...
- Sat Jul 09, 2011 3:16 pm
- Forum: Shard Design & Theory
- Topic: Treasure chest loot
- Replies: 14
- Views: 6903
Re: Treasure chest loot
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random( 4 ); These lines for armor level and weapon damage use the random function which is returning 1-4. If you look up at the regs section where it uses Utility.Random (6,12), I'm guessing that means random between 6-12. Using that then you could ma...
- Fri Jul 08, 2011 6:59 pm
- Forum: Shard Design & Theory
- Topic: This forum/the plan
- Replies: 12
- Views: 14525
Re: This forum/the plan
"Mage: 70 Str/Dex/Int. 75 Magery, Eval, Resist, Meditation"
Double check the code on these. I made a mage and it had anatomy instead of eval I think.
Also since mages/necro etc get regs, maybe give paladins a few hundred tithing pointz.
Double check the code on these. I made a mage and it had anatomy instead of eval I think.
Also since mages/necro etc get regs, maybe give paladins a few hundred tithing pointz.
- Thu Jul 07, 2011 6:52 pm
- Forum: Shard Design & Theory
- Topic: Client to use
- Replies: 2
- Views: 1791
Client to use
1. You will first need to download and install the game; http://download.cnet.com/Ultima-Online-Mondain-s-Legacy-client/3000-7540_4-10432237.html?tag=mncol 2. Patch your game to 5.0.9.1. If the patch stops at 5.0.6 and says it cannot patch further (it should prompt you to pick 2D or 3D, pick 2D), if...
- Thu Jul 07, 2011 2:56 pm
- Forum: Shard Design & Theory
- Topic: So far:
- Replies: 11
- Views: 5443
Re: So far:
"For those of you who are having issues with housing not placing properly MapDefinitions.cs holds your answer. You need to change this line...... At approl line 42 change the following..... Code: MultiComponentList.PostHSFormat = true; // OSI Client Patch 7.0.9.0 To this..... Code: MultiComponentLis...