The faction weps were blessed (as this was pre insurence) for a short period, which is why so many people also joined factions if I remember rightly?
Not that it would make a massive difference with insurence etc now.
Search found 1970 matches
- Wed Jul 20, 2011 7:51 pm
- Forum: Shard Design & Theory
- Topic: Factions
- Replies: 12
- Views: 5286
- Wed Jul 20, 2011 7:02 pm
- Forum: Shard Design & Theory
- Topic: Artifact drops
- Replies: 21
- Views: 7396
Re: Artifact drops
Yes agreed with Clx
- Wed Jul 20, 2011 10:23 am
- Forum: Shard Design & Theory
- Topic: Artifact drops
- Replies: 21
- Views: 7396
Re: Artifact drops
Obviously needs to be an I-C blue in amongst there as well.
- Wed Jul 20, 2011 10:22 am
- Forum: Shard Design & Theory
- Topic: Artifact drops
- Replies: 21
- Views: 7396
Re: Artifact drops
Yeah I think it would make a nice crafter item/reward.
Also - it could be in line with the vet robe/mining colours?
Also - it could be in line with the vet robe/mining colours?
- Wed Jul 20, 2011 7:03 am
- Forum: Shard Design & Theory
- Topic: Artifact drops
- Replies: 21
- Views: 7396
Re: Artifact drops
Are we allowing that dye (can't remember what it's called) that allowed you to change the hue of items/artifacts in?
Obviously the awful colours won't be in, but the likes of shadow etc?
Being able to customise the colour of my suit was important!
Obviously the awful colours won't be in, but the likes of shadow etc?
Being able to customise the colour of my suit was important!
- Mon Jul 18, 2011 4:52 pm
- Forum: Shard Design & Theory
- Topic: pots
- Replies: 9
- Views: 3905
Re: pots
Agree with JOE
- Fri Jul 15, 2011 6:57 am
- Forum: Shard Design & Theory
- Topic: Swing Speeds, Mana Leech and suchlike.
- Replies: 7
- Views: 3012
Re: Swing Speeds, Mana Leech and suchlike.
Correct, a cleaver with fireball on it as well was insane.Mercury wrote:and cleavers were rape? bleed and nox was it?
- Thu Jul 14, 2011 11:24 am
- Forum: Shard Design & Theory
- Topic: Client to use
- Replies: 2
- Views: 1798
Re: Client to use
Should be possible yes.
- Wed Jul 13, 2011 12:13 pm
- Forum: Shard Design & Theory
- Topic: Showing my ignorance..
- Replies: 15
- Views: 5458
Re: Showing my ignorance..
The origin heroics were amazing, not that I was around then but it pretty much set us up money wise until we quit
- Tue Jul 12, 2011 7:29 pm
- Forum: Shard Design & Theory
- Topic: Treasure chest loot
- Replies: 14
- Views: 6918
Re: Treasure chest loot
yeh at 10k a pop, id have a thunter in a flash. Say a 5 man guild (I-C heros) 5 pvpers 1 trader 1 tamer 1 thunter 2 other And id just farm the hell out of tmaps/chests @ 10k a pop for lv 4s. 10k is like 30 mins grinding mobs (tough mobs at that)? Just my perspective. Maybe we'd need to test out ear...
- Tue Jul 12, 2011 7:25 pm
- Forum: Shard Design & Theory
- Topic: Artifact drops
- Replies: 21
- Views: 7396
Re: Artifact drops
There was? I don't remember such a system ever being implemented.
- Tue Jul 12, 2011 5:55 pm
- Forum: Shard Design & Theory
- Topic: Vanity items
- Replies: 5
- Views: 2448
Vanity items
Just a thought. Vanity items should be hard to get but I disagree with them solely being obtainable via town vendors. Reasons like that are why crafters etc felt unloved on OSI. I think this will be possible to code, adapting existing coding hopefully.... So what I propose is the following system, w...
- Tue Jul 12, 2011 5:12 pm
- Forum: Shard Design & Theory
- Topic: Mount Stamina
- Replies: 12
- Views: 4417
Re: Mount Stamina
Is it possible to code it so that when you enter combat mount stamina comes into play? Might not work with spawn agro, but possibly damage taken then and it triggers stam? I guess invis etc might fuck that idea up as well or get round it :/ Personally I prefer unlimited mount stamina over having to ...
- Wed Jul 06, 2011 6:09 pm
- Forum: Shard Design & Theory
- Topic: Random thoughts/Braindump
- Replies: 16
- Views: 5022
Re: Random thoughts/Braindump
Improve the useless skills, i.e. Cooking offering various bonuses - could be tied into PvE/crafting in some way rather than potentially unbalancing PvP? Forensic actually having a use, maybe linked in some way with rare collecting?
- Wed Jul 06, 2011 6:04 pm
- Forum: Shard Design & Theory
- Topic: Razor macros in PvP
- Replies: 18
- Views: 7679
Re: Razor macros in PvP
Can't really argue with Belg/Fatal, unfortunately it's probably impossible to eliminate but if there is more randomness, it will at least make it more dangerous to script pvp, I would imagine it would probably be a deeply unpopular move though :\