Search found 116 matches

by Belgarion
Thu Sep 08, 2011 7:25 pm
Forum: Shard Design & Theory
Topic: Modified Artifacts
Replies: 12
Views: 5437

Re: Modified Artifacts

Stormgrip is also pretty damn good
by Belgarion
Thu Sep 08, 2011 2:52 pm
Forum: Shard Design & Theory
Topic: Modified Artifacts
Replies: 12
Views: 5437

Re: Modified Artifacts

I notice that you have some of the "Treasures of Tokuno" in there. Maybe have a look to see if there are any others we want to bring in aswell? Can think of a few that are good. Question is wether or not they are too good. Obvioulsy models would have to be reworked for these.
by Belgarion
Thu Sep 08, 2011 2:47 pm
Forum: Shard Design & Theory
Topic: Uncapped attributes/stats
Replies: 10
Views: 5328

Re: Uncapped attributes/stats

Goes like this:

Self: 11s - dex/20 = time

Other: 4s - dex/60 = time
by Belgarion
Thu Sep 08, 2011 12:40 pm
Forum: Shard Design & Theory
Topic: Uncapped attributes/stats
Replies: 10
Views: 5328

Re: Uncapped attributes/stats

Bandage timers @ 150 dex should be 4 seconds on self, 2 seconds on other. That should be fine imo
by Belgarion
Wed Sep 07, 2011 11:59 am
Forum: Shard Design & Theory
Topic: Uncapped attributes/stats
Replies: 10
Views: 5328

Re: Uncapped attributes/stats

If you cap dex you effectively cap bandage speed. I believe all core stats ended up capped @ 150 at some point. With a HPI cap @ 25 for a max of 150hp. Admittedly this was party because of items that will not exist on this server, and as such might not be necessary, but personally i dont see any har...
by Belgarion
Thu Aug 04, 2011 3:16 pm
Forum: Shard Design & Theory
Topic: Factions - Redux~
Replies: 23
Views: 8085

Re: Factions - Redux~

Oh I wasnt really disagreeing with anything, just throwing stuff out there to make sure we got all bases covered.

Will have a re-read and think about it over the weekend. See if anything stands out.
by Belgarion
Thu Aug 04, 2011 1:55 pm
Forum: Shard Design & Theory
Topic: Factions - Redux~
Replies: 23
Views: 8085

Re: Factions - Redux~

So yeah, I was thinking. Is the goal here to make it so that everyone has to join a faction? If not, how do you predict all these changes affecting players who do not want to join a faction for whatever reason. While I am bang alongside the idea that you should encourage team play, which a lot of th...
by Belgarion
Sun Jul 24, 2011 2:13 am
Forum: Shard Design & Theory
Topic: Legacy 25 info from factionwar.com post
Replies: 19
Views: 7599

Re: Legacy 25 info from factionwar.com post

Full specials list: Armour Ignore Armour Pierce <--- SE? Yes. On that ninjabow thingy Bleed Block <--- SE? Dont know Concussion Crushing Defense Mastery <--- SE? Dont know Disarm Dismount Disrobe <--- wtf? WTF Doubleshot Doublestrike Dual Wield <--- SE? No idea Feint <--- SE? Yes Frenzied Whirlwind...
by Belgarion
Fri Jul 22, 2011 1:08 am
Forum: Shard Design & Theory
Topic: Legacy 25 info from factionwar.com post
Replies: 19
Views: 7599

Re: Legacy 25 info from factionwar.com post

Melee special moves mana cost unaffected by LMC - no more 5 mana special moves. Minimum Special Move cost of 25, however, the formula will work like this, so dexxer characters can lower this. Using the basic OSI formula, of the more dex skills you have the lower the mana cost, any char with anatomy...
by Belgarion
Mon Jul 18, 2011 11:06 am
Forum: Shard Design & Theory
Topic: pots
Replies: 9
Views: 3900

Re: pots

Grab 40 empties, UseLast macro, pin down key, go afk. Sorted
by Belgarion
Thu Jul 14, 2011 10:33 pm
Forum: Shard Design & Theory
Topic: Swing Speeds, Mana Leech and suchlike.
Replies: 7
Views: 3010

Swing Speeds, Mana Leech and suchlike.

Alright, so there are a few things that would be interesting to know. Some for my own interests, and some because they might be quite important in terms for balance. Swing Speeds: How do they work exactly? As far as I can remember each weapon type had a "base" speed number. This number would decide ...
by Belgarion
Thu Jul 14, 2011 8:53 pm
Forum: Shard Design & Theory
Topic: Random thoughts/Braindump
Replies: 16
Views: 5015

Re: Random thoughts/Braindump

How about.... making it so that it is possible to put +5 and/or +10 scrolls toward towards a +15 or +20 scroll? Couple of possibilities: 1x EVERY +5 scroll gives a choice of +15 scroll. 2x EVERY +5 scroll gives a choice of +20 scroll. 1x EVERY +10 scroll gives a choice of +20 scroll. Or 2x +5 and 1x...
by Belgarion
Wed Jul 13, 2011 12:46 pm
Forum: Shard Design & Theory
Topic: Artifact drops
Replies: 21
Views: 7387

Re: Artifact drops

It was. But it was quite late, so you ladies might not have been playing at the time.
by Belgarion
Wed Jul 13, 2011 12:40 pm
Forum: Shard Design & Theory
Topic: Dexer stats (by request)
Replies: 1
Views: 1550

Dexer stats (by request)

This is some general info on what you want on your generic dexer suit (to the best of my memory) First off, the underlying tone of every dexer suit is to grab as much of the primary stats as you can. Ideally you want to max HP, max dex, and still have a sizeable pool of mana to work with. (Im thinki...