If OSI made a pre AoS shard..
Moderators: Benn, Calix, senji
If OSI made a pre AoS shard..
What reason would you have for playing?
Would the old goals, 7x'ing a char, buying a tower etc, along with random, basically meaningless PvP be enough for you?
I'm not certain they would for me personally. I'd love a t2a shard to be released, but it would need something extra.
I think once you've played AoS for too long, the stuff that used to be your longterm goals in UO, getting a char to 7x etc feel more like the stuff you need to do before you start on the fun part, and would be a chore to achieve, rather than fun.
Actually, would this also apply for the AoS stuff, like getting all 120s, finishing suit etc? T
Some people might say they only play for the PvP, but everyone enjoyed the 'achievement' side of the game as well, natural human behaviour.
Would the old goals, 7x'ing a char, buying a tower etc, along with random, basically meaningless PvP be enough for you?
I'm not certain they would for me personally. I'd love a t2a shard to be released, but it would need something extra.
I think once you've played AoS for too long, the stuff that used to be your longterm goals in UO, getting a char to 7x etc feel more like the stuff you need to do before you start on the fun part, and would be a chore to achieve, rather than fun.
Actually, would this also apply for the AoS stuff, like getting all 120s, finishing suit etc? T
Some people might say they only play for the PvP, but everyone enjoyed the 'achievement' side of the game as well, natural human behaviour.
Runics?Benn wrote:Evidenced by the fact that factions wasn't at all popular pre-aosNixon wrote:Yeah agreed. Need itemz in AoS to make it worth itCalix wrote:What I mean is, factions as they are don't compete with spawns as a 'reason' for PvP, becouse factions has no real rewards beyond the actual PvP.
No to U
Was a new system, of course people were going to try it after O/C'ing for so long.Benn wrote:And pre-runics? (I forgot about that period )Nixon wrote:Runics?Benn wrote: Evidenced by the fact that factions wasn't at all popular pre-aos
If I remember rightly though as we neared p16, people were leaving factions (not the hardcore guilds ofc) and going back to the O/C scene.
Factions also would have to appeal to a completely new playstyle mentality, given that most of the current crop of pvpers never pvped pre items.
No to U
That's kinda my point though, without reward there would be no reason for a faction system other than segregating pvpers even more.Calix wrote:Thing is though, if factions had really had a true reason/reward for being in it, everyone would have been, whereas on a lot of shards the majority of PvPers weren't in factions at all beyond the first 3-6 months.
No to U
Factions was good and at most times active untill the introduction of aos. o/c definetely had it's time as well. This was without 'rewards'. To faction players the biggest reward you would want are coloured horses, fancy titles and a big point score anyway.
whether long range weapon or suicide bomber wicked mind is a weapon of mass destruction
I always thougt I was better at TRYING (note trying) to help build a community in UO than I was a pvper, I always wanted to have a better experience in UO with things that could be done, but by the time I think I personally decided this, and was mature enough, AoS had hit and it was over.
I think i'd TRY and do some sort of RP PvP, I always enjoyed the Orcs, and Guardsmen, and even Pirates, it added a different aspect to the game, and something that I missed when it was gone.
I think i'd TRY and do some sort of RP PvP, I always enjoyed the Orcs, and Guardsmen, and even Pirates, it added a different aspect to the game, and something that I missed when it was gone.
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