This forum/the plan
Posted: Tue Jul 05, 2011 3:53 pm
This is mostly addressed to non I-C people because you lot already know the deal;
Any and all input is appreciated from anyone that reads here. If people have comments on PvP mechanics, crafting, PvM - or anything, please post. Nothing beyond the very basics is really set in stone. We're not looking to recreate a certain era exactly, like UOSA, or a certain era plus enhancements, like L25.
There isn't going to be any single person 'running' this or 'in charge' - we've seen how that ends on other free shards. Everyone that wants to get involved is welcome, in any capacity and no matter your background in UO or with the I-C guild. Whether it be in memory, testing, theory, coding - or an offer to work as a 'seer' or staff member and run events on a live shard. Any contribution will be valued.
It should be remembered that no one will be offered a position of responsibility on any future live shard unless you earn my 100% trust, however much of a contribution you make. I will oversee the 'project' as it develops, but I'd like to make any decisions on consensus rather than just on what I personally want. The goal is a successful shard(and fun developing it) not a personal glory or power crusade.
Anything that was in AOS is a possibility, but basic guiding principle will be:
Combining the best parts of AOS - champ spawns, item properties, 'resist' system, PvP mechanics - with the best of 'old' UO as well. The graphics, the lack of neon, the community, the player interaction.
This would obviously involve:
Publish 25/Legacy 25 PvP mechanics, with slight alterations.
One facet only - Felucca old lands and Felucca lost lands.
Limited 'neon' hues and other ugly items.
'Un-UO' things removed. Beetles, etc.
Creating immersion with an evolving shard storyline linked to Ultima Lore.
Encouraging and supporting RP and other player communities.
Making room for other playstyles and character types beyond the hardcore power-gamers and PvPers.
Beyond that, nothing is out of the question. New systems that have never been on OSI would be considered(as well as systems added SE+ if they are in keeping with UO and not elf/samurai shit), and any ideas of how to improve the game/shard within the loose boundaries of the above are what we're looking for.
In the post below I will begin to list the features we have in and others we are looking to move towards, in as much detail as possible.
Any and all input is appreciated from anyone that reads here. If people have comments on PvP mechanics, crafting, PvM - or anything, please post. Nothing beyond the very basics is really set in stone. We're not looking to recreate a certain era exactly, like UOSA, or a certain era plus enhancements, like L25.
There isn't going to be any single person 'running' this or 'in charge' - we've seen how that ends on other free shards. Everyone that wants to get involved is welcome, in any capacity and no matter your background in UO or with the I-C guild. Whether it be in memory, testing, theory, coding - or an offer to work as a 'seer' or staff member and run events on a live shard. Any contribution will be valued.
It should be remembered that no one will be offered a position of responsibility on any future live shard unless you earn my 100% trust, however much of a contribution you make. I will oversee the 'project' as it develops, but I'd like to make any decisions on consensus rather than just on what I personally want. The goal is a successful shard(and fun developing it) not a personal glory or power crusade.
Anything that was in AOS is a possibility, but basic guiding principle will be:
Combining the best parts of AOS - champ spawns, item properties, 'resist' system, PvP mechanics - with the best of 'old' UO as well. The graphics, the lack of neon, the community, the player interaction.
This would obviously involve:
Publish 25/Legacy 25 PvP mechanics, with slight alterations.
One facet only - Felucca old lands and Felucca lost lands.
Limited 'neon' hues and other ugly items.
'Un-UO' things removed. Beetles, etc.
Creating immersion with an evolving shard storyline linked to Ultima Lore.
Encouraging and supporting RP and other player communities.
Making room for other playstyles and character types beyond the hardcore power-gamers and PvPers.
Beyond that, nothing is out of the question. New systems that have never been on OSI would be considered(as well as systems added SE+ if they are in keeping with UO and not elf/samurai shit), and any ideas of how to improve the game/shard within the loose boundaries of the above are what we're looking for.
In the post below I will begin to list the features we have in and others we are looking to move towards, in as much detail as possible.