Page 1 of 1

Forensic Eval

Posted: Thu Jul 21, 2011 12:35 pm
by Nixon
Time to give this skill a new lease of life and offer another alternative template...? Possibly for the anti-PK...?
*Using Forensic Evaluation on a corpse will reveal the name of the killer and of those who looted the corpse.
*Using Forensic Evaluation on a player will reveal their affiliation with the Thieves Guild.
*Using Forensic Evaluation on a lockable chest will reveal who has recently picked the lock of that container.
Forensic Eval currently identifies a killer when used on a player corpse.

Why not offer an offer an additional an actual bonus for having this skill? Without actually expanding the skill massively, I would propose the following changes.
*Using Forensic Evaluation on a corpse will reveal the name of the killer and of those who looted the corpse. If magery => 100 then the player receives a 15% SDI bonus against the killer, alternatively 30% Damage increase if Weapon skill+Tactics => 200
*Using Forensic Evaluation on a player will reveal their affiliation with the Thieves Guild. I was thinking something along the lines of, if you identify a thief make all items 20% harder to steal?
*Using Forensic Evaluation on a lockable chest will reveal who has recently picked the lock of that container.Increased chance of finding Minor artifact by 5%, Major by 1%??
The figures can be debated but hopefully it can breathe some life into a redundant skill. It will actually be useful without being massively overpowering, similar idea to Inscription pretty much but useable by dexers or mages.

Thoughts?