PvP mechanics
Posted: Thu Sep 08, 2011 2:45 pm
Mostly as per P25(http://web.archive.org/web/200510232227 ... n_502.html), but all listed here:
Item caps:
SDI 15 - Including ALL necromancy spells. (wither was uncapped on OSI)
LMC 40 - (For spells, weapon special moves are covered separately)
EP 40 - From items
HPI 25
HCI 45
DCI 45
Stat cap of 250
Skill cap of 720 (Starting at 700, 705 at 1 month account age, 710 at 2 months, etc)
Swing Speed Cap of 1 swing per 1.25 seconds
Necromancy spells unaffected by faster casting (Like OSI system in p25)
FC2 for magery(and chivalry if character magery = >70)
FCR 6
FC4 for chivalry*unless magery = >70)
FC0 if using Protection spell
GM Inscription gives 10% SDI bonus
Alchemy gives 10% EP bonus per 33 points in the skill
Dexterity requirement for fully functioning parry reduced from 80 to 50 - Parry mages become a possible template choice
Cast time for Wither increased from 1.25 to 1.75 - To discourage 'wither spam' choke point PvP
Paralyse Field EFFECT time reduced by 2/3rds - To discourage choke point PvP
Poison Field EFFECT time reduced by 1/4 - To Discourage choke point PvP
Spell-Channeling and Mage Weapon removed from wands - To discourage excessive 'wanding' in PvP, and also prevent 'wand necro' templates)
Increased insurance costs for murderers. Upon death as a murderer, you will receive this message in additional to the normal insurance text: "As a well known murderer and outcast, you have lost an additional 1800 gold" The killer of a murderer will receive this additional message: "You have been awarded an additional 1800 gold for vanquishing a murderer" This is PER ITEM. Basically, insurance costs for murderers are increased by 4 times, as is the reward for those who kill murderers.
Improved factions system planned as first 'expansion' 6months+ into shard.
Purple/explosion potions min/max dmg greatly reduced - To prevent Razor macro's dominating PvP
Armour Ignore capped at 40 damage
Str/Dex/Int capped at 150
Special Move toggle deactivated upon spell casting / spell holding.
Item caps:
SDI 15 - Including ALL necromancy spells. (wither was uncapped on OSI)
LMC 40 - (For spells, weapon special moves are covered separately)
EP 40 - From items
HPI 25
HCI 45
DCI 45
Stat cap of 250
Skill cap of 720 (Starting at 700, 705 at 1 month account age, 710 at 2 months, etc)
Swing Speed Cap of 1 swing per 1.25 seconds
Necromancy spells unaffected by faster casting (Like OSI system in p25)
FC2 for magery(and chivalry if character magery = >70)
FCR 6
FC4 for chivalry*unless magery = >70)
FC0 if using Protection spell
GM Inscription gives 10% SDI bonus
Alchemy gives 10% EP bonus per 33 points in the skill
Dexterity requirement for fully functioning parry reduced from 80 to 50 - Parry mages become a possible template choice
Cast time for Wither increased from 1.25 to 1.75 - To discourage 'wither spam' choke point PvP
Paralyse Field EFFECT time reduced by 2/3rds - To discourage choke point PvP
Poison Field EFFECT time reduced by 1/4 - To Discourage choke point PvP
Spell-Channeling and Mage Weapon removed from wands - To discourage excessive 'wanding' in PvP, and also prevent 'wand necro' templates)
Increased insurance costs for murderers. Upon death as a murderer, you will receive this message in additional to the normal insurance text: "As a well known murderer and outcast, you have lost an additional 1800 gold" The killer of a murderer will receive this additional message: "You have been awarded an additional 1800 gold for vanquishing a murderer" This is PER ITEM. Basically, insurance costs for murderers are increased by 4 times, as is the reward for those who kill murderers.
Improved factions system planned as first 'expansion' 6months+ into shard.
Purple/explosion potions min/max dmg greatly reduced - To prevent Razor macro's dominating PvP
Armour Ignore capped at 40 damage
Str/Dex/Int capped at 150
Special Move toggle deactivated upon spell casting / spell holding.