+3 phys items system
Posted: Fri Nov 25, 2011 12:19 pm
As in, the vet rewards and cloaks. As I mentioned in the other thread, they kind of ruined UO FASHION. People like me n Nix care about that.
So, new system. All the items below use the OUTER TORSO or BACK slot, so you can only combine a maximum of two of them, just as if you had a Robe + Cloak. For example. You have a +phys apron and +phys doublet, filling your 'outer torso' and 'back' slots. This means you can't equip ANY other items that fill those two slots, which means normal items like robes, cloaks, and obviously further +phys items. It doesn't prevent you using normal versions of other +phys items though(because they still use their old slots), so even though you have a +phys doublet and apron, you can still equip a normal kilt - just not a +phys one because the +phys items have been moved to the new slots. Does that make sense?
These items are available from 'Shame' (legacy 25 term) Impalers, Flesh Renderers and Bone Demons. Which are currently in Shame/Deceit/Covey/Hythloth. Each one has 3 of the 8 available items. Some fill the back slot, some the outer torso, so not all combinations are possible, but that doesn't matter seems as you can combine the normal version of these items as well.
Item types(all offer +3 phys)
Robe
Cloak
Plain Dress
Half-Apron
Kilt
Jester Suit
Tunic
Doublet
Planned on Sandals and Sashes originally but both causing problems with paper doll display because they're using different slots to normal. You can obviously still use normal sashes/sandals in conjunction with these items.
Normal vet reward robes and cloaks(the ingot colours) are still available through the vet rewards menu. (This is the only way they are available, the items in the above system are all hued white and are dyeable by normal and special dye tubs.
The most you can get from any combination of the above is +6 phys, like on OSI.
CODED AND IN~ Any requests for other items? Can't do Hats and the like - if they use an AOS item slot it's not possible. Does anyone reckon it's worth making certain artifacts spawnable as multiple clothing/armour types? So for example when you get a HoM, it could be a Wizard Hat(as it is currently), or a straw hat, or a tall straw hat, etc? I know it's minor shit but lots of people cared about it..
So, new system. All the items below use the OUTER TORSO or BACK slot, so you can only combine a maximum of two of them, just as if you had a Robe + Cloak. For example. You have a +phys apron and +phys doublet, filling your 'outer torso' and 'back' slots. This means you can't equip ANY other items that fill those two slots, which means normal items like robes, cloaks, and obviously further +phys items. It doesn't prevent you using normal versions of other +phys items though(because they still use their old slots), so even though you have a +phys doublet and apron, you can still equip a normal kilt - just not a +phys one because the +phys items have been moved to the new slots. Does that make sense?
These items are available from 'Shame' (legacy 25 term) Impalers, Flesh Renderers and Bone Demons. Which are currently in Shame/Deceit/Covey/Hythloth. Each one has 3 of the 8 available items. Some fill the back slot, some the outer torso, so not all combinations are possible, but that doesn't matter seems as you can combine the normal version of these items as well.
Item types(all offer +3 phys)
Robe
Cloak
Plain Dress
Half-Apron
Kilt
Jester Suit
Tunic
Doublet
Planned on Sandals and Sashes originally but both causing problems with paper doll display because they're using different slots to normal. You can obviously still use normal sashes/sandals in conjunction with these items.
Normal vet reward robes and cloaks(the ingot colours) are still available through the vet rewards menu. (This is the only way they are available, the items in the above system are all hued white and are dyeable by normal and special dye tubs.
The most you can get from any combination of the above is +6 phys, like on OSI.
CODED AND IN~ Any requests for other items? Can't do Hats and the like - if they use an AOS item slot it's not possible. Does anyone reckon it's worth making certain artifacts spawnable as multiple clothing/armour types? So for example when you get a HoM, it could be a Wizard Hat(as it is currently), or a straw hat, or a tall straw hat, etc? I know it's minor shit but lots of people cared about it..