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L25 crafting system (gems, etc)

Posted: Tue May 01, 2012 12:29 am
by Calix
Can anyone remember anything about it? Nix, Merc?

Re: L25 crafting system (gems, etc)

Posted: Tue May 01, 2012 6:04 am
by Mercury
i cant remember much, just it was gems that got "enchanced" into an item with xyz property?

Re: L25 crafting system (gems, etc)

Posted: Tue May 01, 2012 10:41 am
by Night
did fuck all of value as i recall

"you have created a 7000 diamond wedding band"

Re: L25 crafting system (gems, etc)

Posted: Tue May 01, 2012 10:11 pm
by Kristoff
OSI has a similar system in place:

http://www.uoguide.com/Imbuing

Re: L25 crafting system (gems, etc)

Posted: Sat May 19, 2012 10:52 am
by Nixon
I'll write about this when I'm home, currently at work. I think I remember the Legacy crafting system well (it was ripped off another shard I believe, but Noxin improved it).

Personally I thought it was fucking win.

Re: L25 crafting system (gems, etc)

Posted: Wed Jun 13, 2012 2:35 pm
by Nixon
Still haven't commented on this yet, I'll try and get round to it tonight if I have a chance. Don't know what other people think about this if they remember but I'm strongly in favour of this system and think it would 'complete' crafting for release including the other changes....

Re: L25 crafting system (gems, etc)

Posted: Wed Jun 13, 2012 2:49 pm
by Fatalist
Really can't remember it at all mate, interested to hear.

Re: L25 crafting system (gems, etc)

Posted: Wed Jun 13, 2012 10:52 pm
by Superfast Oz
Would probably be fun to code, but would maybe also make crafting overpowered?

Re: L25 crafting system (gems, etc)

Posted: Wed Jun 13, 2012 11:00 pm
by Calix
It's based on the 'XML sockets' system on RunUO forums. I've had a quick look through and it's a nice system in theory, just would obviously cause issues with balance. If people liked it enough it'd be easy enough to downgrade everything else to accomodate it, though.