Feature List

Moderators: Benn, Calix, senji

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Joined: Sat Dec 27, 2003 10:05 am

Feature List

Post by Calix »

The Shard
Test shard - based in the UK.
Proposed 'live' shard - based east coast USA, to give PvP playable pings to all North Americans and Europeans.
Strict no cheating policy - No AFK resource gathering, speed-hacking, duping or other exploiting.
Donations will be gratefully received but will not result in any in-game favours or benefits, beyond certain 'vanity' items.
Staff will be impartial & fair, and will not get involved in disputes between players.

The Basics:
Publish 25(AOS) based shard. (OSI - Summer 2004)
Felucca & Lost Lands only.
2 accounts per player.
1 character per account.

Starting characters have 75 in 4 chosen skills and 70 each stat.
Chracters start with 2000 gold and additional items.
Anti-Macro code removed for most skills.
Enhanced skill gain in dungeons.

Using the basic P25 system ((http://web.archive.org/web/200510232227 ... n_502.html), )
SDI 15
LMC 40
EP 40
HPI 25
HCI 45
DCI 45
Stat cap of 250
Skill cap of 720
Swing Speed Cap of 1 swing per 1.25 seconds
Necromancy spells unaffected by faster casting
FC2 for magery(and chivalry if character magery = >70)
FC4 for chivalry*unless magery = >70)
FC0 if using Protection spell
GM Inscription gives 10% SDI bonus
Alchemy gives 10% EP bonus per 33 points in the skill
Dexterity requirement for fully functioning parry reduced from 80 to 50
Cast time for Wither increased from 1.25 to 1.75
Paralyse Field spell duration reduced by 2/3rds
Poison Field spell duration reduced by 1/4
Spell-Channeling and Mage Weapon removed from wands
Purple/explosion potions min/max dmg lowered
Armour Ignore capped at 40 damage
Str/Dex/Int capped at 150
LMC reduction for special moves tied to certain 'dexxer' skills
Insurance costs for murderer characters set to 4 times the usual costs
Special move 'toggle' deactivated upon spell casting.

PvM, Items, Treasure:
Certain 'Doom' monsters now inhabit some Felucca dungeons and offer special loot drops.
Champion Spawn system modified to offer slightly-reduced chance of 120 scrolls.
Improved treasure map and dungeon chest systems.
Loot boosted on some traditional Felucca monsters.
Some changed spawn locations.
Certain monsters/spawns removed. Beetles, for example.
'Doom Stealables' now spawn in Felucca.
Certain artifacts modified.
Power scrolls now work cumulatively from 110-120. You need to use a 110 scroll for a skill before you use a 115, and a 115 before a 120. For example - On attempting to use a 115 scroll of magery if you have not yet used a 110 magery, you receive the following message: "You must first consume an exalted scroll for this skill"
Improved veteran reward system.

BODS removed completely.
Runic kits now obtained through NPC vendor purchases.
All powders removed. Cloth rewards replaced with new hues(earth tones, no neon).
Arms Lore skill now affects repair success rate.
Item durability capped at 100.
Repair deeds removed.
Town forges, tinkers and bow-crafting shops are now rentable by Grandmaster craftsmen. who may place vendors and operate from within.

Slight landmass improvement modifications.
Improved spawning rares system.
Additional 'secret' locations and areas to discover.

'Town houses' system implemented.
No private housing allowed.
Custom housing implemented.
House decay set to 14 days.

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