Oz: Skill gain speeds
Moderators: Benn, Calix, senji
Oz: Skill gain speeds
Combat:
Anatomy 4
Archery 4
Fencing 4
Focus 4
Healing 3
Mace Fighting 4
Parrying 3
Poisoning 3
Swordsmanship 4
Tactics 4
Wrestling 4
Crafting:
Alchemy 2
Arms Lore 3
Blacksmithy 2
Bowcraft & Fletching 2
Carpentry 3
Cooking 4
Inscription 2
Tailoring 2
Tinkering 2
Magical:
Chivalry 2
Evaluating Intelligence 4
Magery 2
Meditation 4
Necromancy 2
Resisting Spells 1
Spirit Speak 4
Wilderness:
Cartography 1
Detecting Hidden 4
Hiding 4
Lockpicking 1
Remove Trap 2
Snooping 4
Stealing 3
Stealth 3
Tracking 4
Bardic:
Discordance 3
Musicianship 4
Peacemaking 2
Provocation 2
Taming:
Animal Lore 3
Animal Taming 1
Herding 3
Veterinary 3
Miscellaneous:
Begging 4
Camping 4
Forensic Evaluation 4
Item Identification 4
Taste Identification 4
Anatomy 4
Archery 4
Fencing 4
Focus 4
Healing 3
Mace Fighting 4
Parrying 3
Poisoning 3
Swordsmanship 4
Tactics 4
Wrestling 4
Crafting:
Alchemy 2
Arms Lore 3
Blacksmithy 2
Bowcraft & Fletching 2
Carpentry 3
Cooking 4
Inscription 2
Tailoring 2
Tinkering 2
Magical:
Chivalry 2
Evaluating Intelligence 4
Magery 2
Meditation 4
Necromancy 2
Resisting Spells 1
Spirit Speak 4
Wilderness:
Cartography 1
Detecting Hidden 4
Hiding 4
Lockpicking 1
Remove Trap 2
Snooping 4
Stealing 3
Stealth 3
Tracking 4
Bardic:
Discordance 3
Musicianship 4
Peacemaking 2
Provocation 2
Taming:
Animal Lore 3
Animal Taming 1
Herding 3
Veterinary 3
Miscellaneous:
Begging 4
Camping 4
Forensic Evaluation 4
Item Identification 4
Taste Identification 4
Re: Oz: Skill gain speeds
This is just 4 catogories of skill gain speed, with those @ 4 being the fastest/easiest. Any skills obviously in the wrong category?
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- Cardinal Chunder
- Posts: 1031
- Joined: Fri Nov 19, 2004 11:23 pm
- Contact:
Re: Oz: Skill gain speeds
Have a look at this: http://www.runuo.com/community/threads/ ... -cs.93766/
Note the table of skill values. We could switch it out and use a table like that maybe for the base speed.
We could then modify the chance based on skill if you like?
Note the table of skill values. We could switch it out and use a table like that maybe for the base speed.
We could then modify the chance based on skill if you like?
Re: Oz: Skill gain speeds
chiv n peace upgrade to 2 imo
Re: Oz: Skill gain speeds
Provo to 3 or maybe even 4
I-Cers about my joining I-C:
Clx: "risk", "what? dont", "I`ll object"
Future: "fucked up"
Villa: "dirty and unclean"
senj: "guildhopper"
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- Cardinal Chunder
- Posts: 1031
- Joined: Fri Nov 19, 2004 11:23 pm
- Contact:
Re: Oz: Skill gain speeds
I'll probably write this up tonight. I'm really unsure on the values and their effect so this is going to need lots of testings.
For a starter I'll probably just the values 0.5, 0.7, 0.9, 1.1 for the categories. Higher is faster so that would be category 4.
We can then just test and tweak each category based on testing.
For a starter I'll probably just the values 0.5, 0.7, 0.9, 1.1 for the categories. Higher is faster so that would be category 4.
We can then just test and tweak each category based on testing.
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- Cardinal Chunder
- Posts: 1031
- Joined: Fri Nov 19, 2004 11:23 pm
- Contact:
Re: Oz: Skill gain speeds
Ok here is an updated skillcheck.cs: http://uded.net/oz/SkillCheck.zip
Notes on editing this file (it will definitely need changing):
Right near the top of the file, these numbers define the gain rate modifier for each category. You should adjust these to change the difference between categories.
If you want to adjust what category as skill belongs too, look from line 85 or so, it's fairly obvious, under:
If you want to change the general gain rate for all skills, look under the CheckSkill sub for:
This line is in there twice, so you could modify either and test the results. It means gc = gc divided by 2. Therefore to speed up gains you LOWER this number. Note adjustments here will have a major effect, so make small adjustments and test those (e.g 1.9, 1.8, etc).
Notes on editing this file (it will definitely need changing):
Code: Select all
//Oz - Definition of gainrate for 4 categories - Lower number = slower.
private static double SkillCat1 = 0.50;
private static double SkillCat2 = 0.70;
private static double SkillCat3 = 0.90;
private static double SkillCat4 = 1.10;
If you want to adjust what category as skill belongs too, look from line 85 or so, it's fairly obvious, under:
Code: Select all
public static void Initialize()
Code: Select all
gc /= 2;
Re: Oz: Skill gain speeds
ubeste. Will play around with it a bit and test some skill gain tomorrow.
Re: Oz: Skill gain speeds
Just been testing some gains in the 50's and 70's for a few skills. Made some minor alterations. Am I right in thinking this script already has a built-in scaling effect - as in the higher the skill gets the slower gaining is, or is that something we'll need to code?
Re: Oz: Skill gain speeds
From macroing EB and FS from 70 magery, 40 resist, 0 eval & med.
70.0 > 97.3 magery in 6 hours-ish. (Cat 2 skillgain)
0.0>120 med in 2 hours-ish. (Cat 4 skillgain)
0.0>111.4 eval in 6 hours-ish. (Cat 4 skillgain)
40.0>40.0 resist in 6 hours-ish. (Cat 1 skillgain)
From that I'll adjust up the cat 2 and 4 skill gain speed to slow both down. Not sure why resist didn't gain at all.
70.0 > 97.3 magery in 6 hours-ish. (Cat 2 skillgain)
0.0>120 med in 2 hours-ish. (Cat 4 skillgain)
0.0>111.4 eval in 6 hours-ish. (Cat 4 skillgain)
40.0>40.0 resist in 6 hours-ish. (Cat 1 skillgain)
From that I'll adjust up the cat 2 and 4 skill gain speed to slow both down. Not sure why resist didn't gain at all.
Re: Oz: Skill gain speeds
Oh and the speeds I had set were:
Cat 1: 0.50
Cat 2: 0.70
Cat 3: 0.90
Cat 4: 2.50
Cat 1: 0.50
Cat 2: 0.70
Cat 3: 0.90
Cat 4: 2.50
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- Cardinal Chunder
- Posts: 1031
- Joined: Fri Nov 19, 2004 11:23 pm
- Contact:
Re: Oz: Skill gain speeds
Yeah it has a built in scaling effect.
For resist, you were probably training it wrong? You should just spam weaken. I tried it on mine now and it gainz.
For resist, you were probably training it wrong? You should just spam weaken. I tried it on mine now and it gainz.