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Oz: Skill gain speeds

Posted: Tue May 08, 2012 7:51 pm
by Calix
Combat:

Anatomy 4
Archery 4
Fencing 4
Focus 4
Healing 3
Mace Fighting 4
Parrying 3
Poisoning 3
Swordsmanship 4
Tactics 4
Wrestling 4


Crafting:

Alchemy 2
Arms Lore 3
Blacksmithy 2
Bowcraft & Fletching 2
Carpentry 3
Cooking 4
Inscription 2
Tailoring 2
Tinkering 2

Magical:

Chivalry 2
Evaluating Intelligence 4
Magery 2
Meditation 4
Necromancy 2
Resisting Spells 1
Spirit Speak 4

Wilderness:

Cartography 1
Detecting Hidden 4
Hiding 4
Lockpicking 1
Remove Trap 2
Snooping 4
Stealing 3
Stealth 3
Tracking 4

Bardic:

Discordance 3
Musicianship 4
Peacemaking 2
Provocation 2

Taming:

Animal Lore 3
Animal Taming 1
Herding 3
Veterinary 3

Miscellaneous:

Begging 4
Camping 4
Forensic Evaluation 4
Item Identification 4
Taste Identification 4

Re: Oz: Skill gain speeds

Posted: Tue May 08, 2012 7:57 pm
by Calix
This is just 4 catogories of skill gain speed, with those @ 4 being the fastest/easiest. Any skills obviously in the wrong category?

Re: Oz: Skill gain speeds

Posted: Tue May 08, 2012 8:07 pm
by Superfast Oz
Have a look at this: http://www.runuo.com/community/threads/ ... -cs.93766/

Note the table of skill values. We could switch it out and use a table like that maybe for the base speed.

We could then modify the chance based on skill if you like?

Re: Oz: Skill gain speeds

Posted: Tue May 08, 2012 8:20 pm
by Calix
That'd be perfect.

Re: Oz: Skill gain speeds

Posted: Tue May 08, 2012 8:58 pm
by Mercury
chiv n peace upgrade to 2 imo

Re: Oz: Skill gain speeds

Posted: Tue May 08, 2012 9:07 pm
by Calix
Done

Re: Oz: Skill gain speeds

Posted: Wed May 09, 2012 3:23 pm
by Belgarion
Provo to 3 or maybe even 4

Re: Oz: Skill gain speeds

Posted: Wed May 09, 2012 3:28 pm
by Fatalist
Provo shouldn't be that easy imo. 2 is about right.

Re: Oz: Skill gain speeds

Posted: Wed May 09, 2012 4:36 pm
by Superfast Oz
I'll probably write this up tonight. I'm really unsure on the values and their effect so this is going to need lots of testings.

For a starter I'll probably just the values 0.5, 0.7, 0.9, 1.1 for the categories. Higher is faster so that would be category 4.

We can then just test and tweak each category based on testing.

Re: Oz: Skill gain speeds

Posted: Wed May 09, 2012 8:10 pm
by Superfast Oz
Ok here is an updated skillcheck.cs: http://uded.net/oz/SkillCheck.zip

Notes on editing this file (it will definitely need changing):

Code: Select all

//Oz - Definition of gainrate for 4 categories - Lower number = slower. 
		private static double SkillCat1 = 0.50;
		private static double SkillCat2 = 0.70;
		private static double SkillCat3 = 0.90;
		private static double SkillCat4 = 1.10;
Right near the top of the file, these numbers define the gain rate modifier for each category. You should adjust these to change the difference between categories.

If you want to adjust what category as skill belongs too, look from line 85 or so, it's fairly obvious, under:

Code: Select all

public static void Initialize()
If you want to change the general gain rate for all skills, look under the CheckSkill sub for:

Code: Select all

gc /= 2;
This line is in there twice, so you could modify either and test the results. It means gc = gc divided by 2. Therefore to speed up gains you LOWER this number. Note adjustments here will have a major effect, so make small adjustments and test those (e.g 1.9, 1.8, etc).

Re: Oz: Skill gain speeds

Posted: Wed May 09, 2012 10:14 pm
by Calix
ubeste. Will play around with it a bit and test some skill gain tomorrow.

Re: Oz: Skill gain speeds

Posted: Sat May 12, 2012 6:06 pm
by Calix
Just been testing some gains in the 50's and 70's for a few skills. Made some minor alterations. Am I right in thinking this script already has a built-in scaling effect - as in the higher the skill gets the slower gaining is, or is that something we'll need to code?

Re: Oz: Skill gain speeds

Posted: Sun May 13, 2012 1:17 am
by Calix
From macroing EB and FS from 70 magery, 40 resist, 0 eval & med.

70.0 > 97.3 magery in 6 hours-ish. (Cat 2 skillgain)

0.0>120 med in 2 hours-ish. (Cat 4 skillgain)

0.0>111.4 eval in 6 hours-ish. (Cat 4 skillgain)

40.0>40.0 resist in 6 hours-ish. (Cat 1 skillgain)

From that I'll adjust up the cat 2 and 4 skill gain speed to slow both down. Not sure why resist didn't gain at all.

Re: Oz: Skill gain speeds

Posted: Sun May 13, 2012 6:35 am
by Calix
Oh and the speeds I had set were:

Cat 1: 0.50
Cat 2: 0.70
Cat 3: 0.90
Cat 4: 2.50

Re: Oz: Skill gain speeds

Posted: Sun May 13, 2012 9:41 am
by Superfast Oz
Yeah it has a built in scaling effect.

For resist, you were probably training it wrong? You should just spam weaken. I tried it on mine now and it gainz.