Not sure I can work this, but I think I've found the right code. Basically valorite for example defines like this:
Code: Select all
CraftAttributeInfo valorite = Valorite = new CraftAttributeInfo();
valorite.ArmorPhysicalResist = 4;
valorite.ArmorColdResist = 3;
valorite.ArmorPoisonResist = 5;
valorite.ArmorEnergyResist = 6;
valorite.WeaponFireDamage = 10;
valorite.WeaponColdDamage = 20;
valorite.WeaponPoisonDamage = 10;
valorite.WeaponEnergyDamage = 20;
valorite.RunicMinAttributes = 5;
valorite.RunicMaxAttributes = 5;
if ( Core.ML )
{
valorite.RunicMinIntensity = 85;
valorite.RunicMaxIntensity = 100;
}
else
{
valorite.RunicMinIntensity = 50;
valorite.RunicMaxIntensity = 100;
}
My idea here is to maybe match a wood to an ingot type? I've no idea how rare these types of wood are though so be careful about massive amounts of high end woods as lumbering is easier than mining to afk.
What I'm looking for is an idea of what to copy to what, e.g ash = valorite equivalent, yew = verite or whatever.
Once I know that I'll try to sort it.
edit: the runic/armor stats are irrelevant btw, only applies to bows and the runics themselves will be a metal type.