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Fletching

Posted: Mon May 21, 2012 8:48 pm
by Superfast Oz
Looking at modifying resources for runic fletching so you can choose to use yew/ash/oak.

Not sure I can work this, but I think I've found the right code. Basically valorite for example defines like this:

Code: Select all

CraftAttributeInfo valorite = Valorite = new CraftAttributeInfo();

			valorite.ArmorPhysicalResist = 4;
			valorite.ArmorColdResist = 3;
			valorite.ArmorPoisonResist = 5;
			valorite.ArmorEnergyResist = 6;
			valorite.WeaponFireDamage = 10;
			valorite.WeaponColdDamage = 20;
			valorite.WeaponPoisonDamage = 10;
			valorite.WeaponEnergyDamage = 20;
			valorite.RunicMinAttributes = 5;
			valorite.RunicMaxAttributes = 5;
			if ( Core.ML )
			{
				valorite.RunicMinIntensity = 85;
				valorite.RunicMaxIntensity = 100;
			}
			else
			{
				valorite.RunicMinIntensity = 50;
				valorite.RunicMaxIntensity = 100;
			}
Presently woods don't define with any kind of mod info, they're just defined with nothing.

My idea here is to maybe match a wood to an ingot type? I've no idea how rare these types of wood are though so be careful about massive amounts of high end woods as lumbering is easier than mining to afk.

What I'm looking for is an idea of what to copy to what, e.g ash = valorite equivalent, yew = verite or whatever.

Once I know that I'll try to sort it.

edit: the runic/armor stats are irrelevant btw, only applies to bows and the runics themselves will be a metal type.

Re: Fletching

Posted: Mon May 21, 2012 10:27 pm
by Calix
Oak = lower end - copper?
Ash = midrange - agapite?
Yew = der beste - verite?

Re: Fletching

Posted: Tue May 22, 2012 5:12 pm
by Joe
I have no idea on how often each of those drops when lumberjacking so that needs to be looked at but I would say the order should be Ash, Yew then Oak
and maybe bump the copper to bronze (or reverse and drop Yew and Oak down to Gold and Agapite)

Ash - Bronze
Yew - Agapite
Oak - Verite

only reason I say that order is due to the price of them now

Re: Fletching

Posted: Tue May 22, 2012 6:27 pm
by Superfast Oz
http://uded.net/oz/fletching_amendment.zip

Okay some notes on this. Wood effects are now in on two levels. First you can specify a runic fletching kit to be a wood type (e.g [add runicfletcher ashwood 50).

The other way is that within a runic kit you can then choose to use different types of boards/logs.

The effects are as follows. "Weapon..." mods are material based and the "Runic..." ones are runic based. Normal boards will just do 100% phys.

Feel free to change/tweak. These are just appropriate copies of different metals. As you can see oak is the shittest, then ash and then yew.

Code: Select all

			oak.WeaponFireDamage = 40;
			oak.RunicMinAttributes = 3;
			oak.RunicMaxAttributes = 3;
			oak.RunicMinIntensity = 30;
			oak.RunicMaxIntensity = 65;

			ash.WeaponColdDamage = 30;
			ash.WeaponEnergyDamage = 20;
			ash.RunicMinAttributes = 4;
			ash.RunicMaxAttributes = 4;
			ash.RunicMinIntensity = 40;
			ash.RunicMaxIntensity = 80;

			yew.WeaponPoisonDamage = 40;
			yew.WeaponEnergyDamage = 20;
			yew.RunicMinAttributes = 4;
			yew.RunicMaxAttributes = 5;
			yew.RunicMinIntensity = 45;
			yew.RunicMaxIntensity = 90;
The other thing is you need 65 skill to use oak boards, 70 for ash and 80 for yew. Again these can be changed if you like.

Re: Fletching

Posted: Wed May 23, 2012 7:44 am
by Calix
Nice one.

Joe: That'd mean reversing everything that's already in game for Oak/yew. Rarity, difficulty, etc. why?

Re: Fletching

Posted: Wed May 23, 2012 8:09 am
by Fatalist
Joe wrote:only reason I say that order is due to the price of them now
guess Joe is referring to the price of buying from NPCs? Can easily change that or remove the option completely and force players to farm for the special materials?

Re: Fletching

Posted: Wed May 23, 2012 9:24 am
by Calix
Wasn't aware you could buy anything other than normal LOGZ/boards.

Apparently you can buy that log you did in Bedford @ the Yew Bowyer's shop

Re: Fletching

Posted: Wed May 23, 2012 6:20 pm
by Joe
you can't buy from NPC, I was thinking more in real terms that's all, Oak is the wood valorite in my head but it makes no difference at all so just leave it as is