Issues I have with current setup
Posted: Fri Jun 08, 2012 11:12 pm
I'll try my best to code anything you ask. In most cases I'm pretty impartial, but I don't think I should ignore cases where I think the plan is wrong. Having reviewed the website posts clx made, there's a few things I disagree/need clarifiication on:
Is this correct? Effect time indicates the duration of the effect. If this means the time the field lasts, it needs to be reworded.Paralyse Field EFFECT time reduced by 2/3rds
Poison Field EFFECT time reduced by 1/4
This should be removed as I don't think it's even close to being at a planning stage.Improved factions system planned as first ‘expansion’
Untrue? I'll try to add this via code soon but I don't think we have anything yet?‘Doom Stealables’ now spawn in Felucca.
I'm not sure this is true?Entirely new crafting system.
The townhouses system is amazing and I love it, but the we should never ever implement BUY options. The most we should ever use is rental.Town forges, tinkers and bow-crafting shops are now purchasable by Grandmaster craftsmen who may place vendors and operate from within.
I'm probably being thick but I don't know what this means.... only played AOS but it sounds weird to me? As long as its documented well it doesn't matter.No private housing allowed.
This is SOOOOOOOOOO high? Basically you can bin a char and have an almost finished char instantly? Should 3*50 imo. Why do 4? It just makes early stages meaningless. I'm also unsure how this is coded? The client only supports 3 skill selections, so does this even work as stated?Startup:
Starting characters have 75 in 4 chosen skills and 70 each stat.