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amber
Posts: 1025
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p29 looking sexual

Post by amber »

General Fixes/Tweaks/Enhancements
Moved Britain starting location from The Sweet Dream’s Inn to the Wayfarer’s Inn in east Britain
Damage numbers are now shown for everything in your range, regardless of who is taking damage
Fixed an issue when a member of a faction guild quit made most guild members removed from the faction
Holiday gifts will no longer be distributed
Passive detect hidden no longer reveals group mates and allied faction members in Felucca / Siege
Pet ghosts no longer stay around for days. Pet ghosts will now only exist between 2-4 hours, after which they will vanish, even if their owner is online
Pets with high Magery were casting invisible on themselves too often. Pets will now cast heal or greater heal instead of invisibility.
Added the ability to unfriend pets via the context menu
Pet hit points will no longer refill when crossing server lines
Fixed an issue with crossing a server-line having a value of 0 in a stat would refill that stat
Can no longer create a blank alliance name
Weight will no longer remain if gold is in 2 piles when tithed
New characters will now default to having show guild invites turned off
Fixed the misspelled sign at the Bank of Trinsic
Also fixed Britannia Provisions misspelled sign
Setting a blank InvokeVirtue macro will no longer cause the client to crash
Fixed a crash bug in 3D client involving the name macro field
Fixed a crash bug in 3D client related to trying to delete 2 skill groups at once
Fixed a crash bug related to renaming a book’s title
A warning message was added to the guild invite gump informing players that they are attackable if they accept
Attempts to recall into west Britain will be redirected to a safe location
Attempts to open gates into west Britain from outside the area will be redirected to a safe location, Gates opened from inside west Britain can be used normally

Item Fixes/Changes
Reuse delay for wands is now the equivalent of casting a like spell. Fast-casting will apply to wands.
Clothing Bless Deeds now work on SE clothes
Fukiya Darts and Shurikens can no longer be thrown at yellow NPCs
Dread Pirate Hat has been improved
Spirit Speak is now a possible skill bonus on magic jewelry
Gold Bricks can no longer be fed to pet White Wyrms
Soulstone: Skill absorption animation will no longer play when skill points are flushed
Hearth of the Homefire no longer turns after exiting house custimization mode
Bolts now have a chance to spawn in dungeon chests
Corrected typo when trying to re-deed mistletoe with a non-house owner
Add-on type items will no longer disappear when a house is demolished
Players can now uninsure items that were blessed after already being insured
Big Fish should provide more fish steaks when cut up (now its weight / 5 will determine number of fish steaks (minimum of 4))
Fixed two issues with Event JP Finnigan Prize Giveout
Stackable loot is now distributed proportionally between instanced corpses involving two or more party members in the top attackers list

Combat Fixes/Tweaks
Fixed an issue that could allow archers to fire while on the move
Players can no longer throw bolas while in Animal Form
Bola throwing now correctly prevents re-mounting of Hiryu and Lesser Hiryu
Fixed an issue causing the No-Dachi Riding Swipe, when used to dismount a murderer or criminal, to make the player become a criminal.
Provoked and controlled creatures should no longer heal aggressors
Fixed an issue that allowed a player to activate Moving Shot, then before the arrow hit, activate Armor Ignore
Fixed an issue that allowed special moves to automatically hit when a spell landed
Fixed an issued allowing Lightning strike to allow a player to ignore disarm timer

Spell Casting Adjustments
Summoned daemons will now take 4 control slots instead of 5.
Improved AI and damage for Air and Water Elementals
Ninja Mirror Images are now affected by multi-target spells
Fixed an issue causing criminal’s Mirror Images to appear blue
Fixed an issue with Mana Drain not restoring the target’s mana after 4 seconds in rare cases
Mage field spells cast on ships no longer cause the ship to stop moving

Creature and Spawning Fixes/Adjustments
Male Ronin will now give as much loot as female Ronin
Reduced amount of loot dropped by Fan Dancers
Lesser Hiryu no longer give quite as good loot
Doom Guardians will now spawn treasure map of random level (1-3) instead of spawning level 3-4 maps
Can no longer use Animate Dead to turn Dark Father corpse into bones

Slayer Changes
Blood Elemental Slayer weapons / instruments will now spawn as common slayer weapons / instruments
Snow Elemental Slayer effect has been improved to now include Ice Elementals
Added Sand Vortex and Efreet to Elemental super slayer group
Repond, Wolf, Reptile, and Daemon Slayer groups have been updated
Yomotsu and Fan Dancers have been removed from the Repond group
Fan Dancer has been added to the Demon Slayer group
All Daemon Slayers will become demon slayers
Daemon Slayers will no longer spawn


main bits for me that stand out are
Fixed an issue that could allow archers to fire while on the move
Players can no longer throw bolas while in Animal Form
Fixed an issue that allowed a player to activate Moving Shot, then before the arrow hit, activate Armor Ignore
Fixed an issue that allowed special moves to automatically hit when a spell landed
I'm sure new gay exploits will be created but on the whole it looks like a being a decent publish

thoughts?

Lambana
Posts: 33
Joined: Sun Dec 19, 2004 9:08 am

Post by Lambana »

wtf I quit no more running shot ar ignore!!!!

amber
Posts: 1025
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Post by amber »

does ruin your main tactic though serenity, I would imagine you will adapt as you are half way competent, for people like BOB MARLEY I would imagine he will cry back to the SL base never to be seen again, oh and Karl Kocks now I think about it :)

Hanz Lorenzen
Posts: 238
Joined: Thu Dec 16, 2004 9:19 pm

Post by Hanz Lorenzen »

no more stunbug, no more gimp archers, no more no skill ninjas, no more lame ass composite archers (well will exist but be shit), apparently the fix for wands if gonna make em worse but if they get too good i can always use one myself

good patch really

amber
Posts: 1025
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Post by amber »

I use a heal wand but as I've said countless times before only against greater numbers, I dont have a problem with dieing I just like the "edge" the wand gives me over huge ganks, 1v1 they are stupidly overpowered, it took me nearly 25 minutes to kill belamor 1v1, I had to use disarm, mortal, bola, harm spam and wep hits to kill him. without a wand he would be dead in under a minute and I know thats true coz I fought him later when his wand had no charges left \o/

if wands get nerfed I will not cry, but the gankers of this world will get easier kills on me, so be it if it means ridding fel of people like belamor

Hanz Lorenzen
Posts: 238
Joined: Thu Dec 16, 2004 9:19 pm

Post by Hanz Lorenzen »

their not nerfed their boosted

and screw heal wands rofl anyone with disarm or mortal can kill a heal wand user, lighting wands are the ones you gotta watch out for

heal wand users are bottom priority targets as they are hard to kill and do very little good at a spawn other than being able to xheal 2 people at once but mortal on called targets fixes that

lighting wands are where its at, you have a fucking godly offence with one and can use them on the run
Last edited by Hanz Lorenzen on Thu Jan 06, 2005 11:34 am, edited 1 time in total.

Narz
Posts: 17
Joined: Fri Dec 10, 2004 1:30 pm

Post by Narz »

Yea good patch mainly

I think they should've stopped ninjas getting full health whilst hidden and poison fielded by switching between forms. That's a bit of a cock up in my opinion.
Got no problems with I-C I just kill reds.

amber
Posts: 1025
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Post by amber »

I dont see how they have boosted the wands?

am I missing a trick

Hanz Lorenzen
Posts: 238
Joined: Thu Dec 16, 2004 9:19 pm

Post by Hanz Lorenzen »

quote from another board
Summ wrote:the fix for wands is actually gonna make them more powerful... they are actually fixing that fucking lame ass delay so they will cast as fast as if they where real spells.
this guy is the biggest wand abuser ever and a relyable source, if he says their boosted i believe him

only way to find how is to test though

amber
Posts: 1025
Joined: Mon Nov 15, 2004 11:25 am
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Post by amber »

I was hoping the delay would have been extended

i.e.

use lightening wand
try and use it again
"you must wait for the wand to recharge"
then you have to wait again for the time it takes to cast lightening
then cast it

that would mean you cant do belamors gay combo (all with protect)
explode
wand light
ebolt
wand light
ebolt
wand light

which to nubs is hard to live through, and I will admit if I didnt fight him every day I would have fallen to it a lot more myself.

Mercury
[Trial, I-C]
Posts: 1063
Joined: Sat Nov 13, 2004 3:34 pm

Post by Mercury »

yep i apprieciate most things in there.

with wands, 1v1 they are gay (prime example belamor) but in a gank 5v1 they let me live, of course il use it.

Villa
Devon Knows
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Post by Villa »

Goodbye Ninjas, hello SAMUEL RYE.

Me and Slamer will get back to you in a few days after the publish^^
Signatures broken since 2009...

ShinDhara
Named and Shamed
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Post by ShinDhara »

Hallelujah! 8)
Ninjas go home ^^
The Dark Knights of Britannia -+-
www.thedarknights.de.vu
[img]http://people.freenet.de/heycoolmann/-+-chipsHPnnnnnnnewSMALL.jpg[/img]

Theristis
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Post by Theristis »

Amber check ur pm's ^^ i still wanna see what rings u got :P
Nobody is perfect.. and i am NOBODY ! :-P

www.team-cow.de

Night
fIlThY cUnT
Posts: 651
Joined: Thu Feb 05, 2004 9:56 pm
Location: visiting zole in prison

Post by Night »

Where is the bloody booting inactive ghosts from dungeons to kill the spawn cams ?????? :evil:
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