Best thing I've come across so far!

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Calix
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Best thing I've come across so far!

Post by Calix »

http://www.runuo.com/community/threads/ ... ion.83400/

Basically, you can disable certain stupid razor features.

Just tested it and it works for the light levels - you need night sight again. Don't care what anyone says this is important. Auto lit dungeons is retarded.

Other features I just put in for the disable list, and I assume are working:

Code: Select all

			DisallowFeature( RazorFeatures.LoopedMacros );
                        DisallowFeature( RazorFeatures.FilterLight );
                        DisallowFeature( RazorFeatures.FilterWeather );
                        DisallowFeature( RazorFeatures.PoisonedChecks );
                        DisallowFeature( RazorFeatures.AutoPotionEquip );
                        DisallowFeature( RazorFeatures.RandomTargets );
                        DisallowFeature( RazorFeatures.ClosestTargets );
Obviously we'd not keep the looped macros one in, just encourages EUO use.
Light and Weather filters are pretty self explanatory.
PoisonedChecks disallows the 'auto heal/cure/unequip when poisoned' option
AutoPotionEquip disallows the automatic unequip of wep/shield when potting
RandomTargets disallows all the 'target random blue' etc. Just leaves in target self, last target, target next
ClosestTargets as above but for closest.

Really happy with that, all Razor features I hated and had no idea you could disable.

Superfast Oz
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Re: Best thing I've come across so far!

Post by Superfast Oz »

Love it. There's another shit razor feature to do with beneficial targets. Like if I last target lightning it hits an enemy, but last target a heal and it heals my mate.

Fatalist
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Re: Best thing I've come across so far!

Post by Fatalist »

opened this thread expecting a picture of partially bukkakked scarlett johanssen. found better.

nightsight is a good change, its really not that hard to find night sight items anyway, but the thrill of having your In Lor run out mid skirmish gave qutie a rush^^

agree on all of these though, good list.
Down with Scotland

Calix
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Re: Best thing I've come across so far!

Post by Calix »

I don't see an option for that Oz, might be included in one of the above. I'll have a look when I finally get a day off.

zole
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Re: Best thing I've come across so far!

Post by zole »

Clx - Do you want everyone to have a level playing field to you? As I recall for about 70% of you UO life night sight didn't work, right?
[img]http://www.photobasement.com/wp-content/uploads/2008/04/deeaaaaaaad.jpg[/img]

Calix
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Re: Best thing I've come across so far!

Post by Calix »

No way I was recasting that shit mid fight, could see fine!

You know the real reason I don't want always light in though right?

zole
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Re: Best thing I've come across so far!

Post by zole »

urmum?
[img]http://www.photobasement.com/wp-content/uploads/2008/04/deeaaaaaaad.jpg[/img]

Superfast Oz
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Re: Best thing I've come across so far!

Post by Superfast Oz »

From: http://forums.uosecondage.com/viewtopic ... 403#p77967
FilterWeather = 1 << 0, // Weather Filter
FilterLight = 1 << 1, // Light Filter
SmartTarget = 1 << 2, // Smart Last Target
RangedTarget = 1 << 3, // Range Check Last Target
AutoOpenDoors = 1 << 4, // Automatically Open Doors
DequipOnCast = 1 << 5, // Unequip Weapon on spell cast
AutoPotionEquip = 1 << 6, // Un/Re-equip weapon on potion use
PoisonedChecks = 1 << 7, // Block heal If poisoned/Macro IIf Poisoned condition/Heal or Cure self
LoopedMacros = 1 << 8, // Disallow Looping macros, For loops, and macros that call other macros
UseOnceAgent = 1 << 9, // The use once agent
RestockAgent = 1 << 10,// The restock agent
SellAgent = 1 << 11,// The sell agent
BuyAgent = 1 << 12,// The buy agent
PotionHotkeys = 1 << 13,// All potion hotkeys
RandomTargets = 1 << 14,// All random target hotkeys (Not target next, last target, target self)
ClosestTargets = 1 << 15,// All closest target hotkeys
OverheadHealth = 1 << 16,// Health and Mana/Stam messages shown over player's heads
The feature I was talking about is called smart last target, so I'm sure you could just do:

Code: Select all

DisallowFeature( RazorFeatures.SmartTarget );

Calix
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Re: Best thing I've come across so far!

Post by Calix »

Yeah it's in the list so easy to add in, done.

Calix
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Re: Best thing I've come across so far!

Post by Calix »

hah

http://inporylem.com/forum/showthread.p ... -Bad/page2
Target Closest Enemy does nothing but give people who normally would have no shot at competing in group fights on other shards a chance to kill people on this one. Instead of small groups roaming around, which is what makes UO fun in my eyes, the bad guilds just recruit anyone they can and just have them run around with ebolts precasted. As soon as one person overextends in the slightest, 6+ ebolts on one person will kill them. Without target closest, guilds had to cycle through last targets or be good at pulling bars on the run, which it seems guilds can't do anymore.
If target closest were removed AND no sticky bars it would be just totally awesome. Would take a lot more skill to get people up for a Sync and make for more fun fights, constant retreat wouldn't be the Strategy to Win because not only could you not grab someones target from sticky bars anymore, but you also wouldn't be able to use super easy mode target closest either.

It's almost like it would force people to actually stay near eachother and battles to occur on a certain field if there were no ez-target or run away until you target their sticky bar-targetting.

Can you imagine how awesome this would be? The best guilds being determined by who can cross heal, pull targets quickly and sync, and/or support their warriors better, instead of who is patient/disciplined enough to constantly run away and hit target closest together at opportune times.

The most frustrating thing about this shard is the enormous potential being squandered by meager little things like this that make SUCH a huge difference.
Second quote is interesting because that's exactly what I complained about Freedom(AND OZ) and co of doing on Legacy, run run run, turn and synch to drop someone. Effective but boring and not how I like UO to be..

Superfast Oz
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Re: Best thing I've come across so far!

Post by Superfast Oz »

Except we didn't use razor stuff. You were just bad. :(

Calix
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Re: Best thing I've come across so far!

Post by Calix »

Oh I know you weren't using that - it wasn't even a razor feature then.

I'm talking about the style of PvP. Run run run 6 people drop expl + fs on first chasing enemy. No different.

Superfast Oz
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Re: Best thing I've come across so far!

Post by Superfast Oz »

Learn2play.

Calix
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Re: Best thing I've come across so far!

Post by Calix »

gobak2coding

Superfast Oz
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Re: Best thing I've come across so far!

Post by Superfast Oz »

i code menz bumz

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