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Posted: Fri Jan 07, 2005 4:14 pm
by Superfast Oz
I can live without specials tbh as pure mage.
I dont rely on them and often dont even bother toggling them on. If they fix this its cool but I'm not all that bothered.
Posted: Fri Jan 07, 2005 4:57 pm
by amber
Superfast Oz wrote:I can live without specials tbh as pure mage.
I dont rely on them and often dont even bother toggling them on. If they fix this its cool but I'm not all that bothered.
^
ah even though im not a pure mage, but if they removed specials from a wep skill mage I agree too :p
*gets coat*
Posted: Fri Jan 07, 2005 8:02 pm
by Alderis
pfft we all know your nothing without bleed!!

Posted: Fri Jan 07, 2005 8:24 pm
by DanJ
Hanz Lorenzen wrote:apart from they wont
Winder wrote:You get the same defence with the Eval/Anat formula...
Benn wrote:Yes, as long as you have 125 eval

I do mean Eval/Anat, yup.
115 Eval + 95 Anatomy = 210/2 = 105 + 10 = 115 Defensive Wrestle. So yea Benn's right, I'd need 105 Anatomy. I keep forgetting it's +10 and not +20.
So in summary, 115 eval + 105 Anatomy is the same as 120 wrestling. Since I already have the eval it's 15 points saved. I think I'll just give in and go back to wepskill though and be one of the oh so many bleed nubs.

Posted: Fri Jan 07, 2005 9:30 pm
by Hanz Lorenzen
and then you lose the specials that actually work fine, as well as any tankmages specials
Posted: Fri Jan 07, 2005 9:53 pm
by Winder
I think you need to start to read sir Hanz. The Wrestlign specials work now. But as Pub 29 Hits you wojnt be able to do one single point of damage with wrestling to a 70 phys charachter. Thus it wont trigger the specials rendering them unusable. They will trigger 1/10 times on a 60 phys suit.
Posted: Fri Jan 07, 2005 10:27 pm
by Hanz Lorenzen
their making them do 1 damage minimum you need to read up a bit yourself

Posted: Fri Jan 07, 2005 10:38 pm
by Winder
I have done my reading. Ive also done my testing.
@ 60 Phys you trigger the special move 1/10 times... (AFTER PUB 29 - Tested on TC Pub29)
@ 70 Phys you NEVER trigger the special move.
There is a prob doing damage at all @ 40 Phys...
Take a stroll to TC, make a 70 Phys suit and test for yourself.
Posted: Fri Jan 07, 2005 10:41 pm
by Hanz Lorenzen
so its not working atm, and that right there is why we have a test center at all
Posted: Fri Jan 07, 2005 11:42 pm
by Winder
They'll prolly never fix it either. Will take a year like teh other bugs
Posted: Fri Jan 07, 2005 11:43 pm
by DanJ
Aye hopefully they'll change it before they roll out the publish but I've not yet convinced of that. They were told of the problem a long time ago and never did anything about it so I'm not convinced that they'll do anything now but we can hope.
Posted: Fri Jan 07, 2005 11:45 pm
by Hanz Lorenzen
yeah but it wasnt a major issue back then
Posted: Sat Jan 08, 2005 12:24 am
by Winder
The stunbug disarm bug is a major issue if you listen to all the dexxers etc on this and all other shards. I for one dont use it exept if its against a 1s swing fc3 paladin
Posted: Sat Jan 08, 2005 12:29 am
by Hanz Lorenzen
fc3 is balanced its 4 thats overpowered
and the reason it wasnt an issue back then was stunbug