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Posted: Tue Jan 25, 2005 5:56 pm
by SkullWasp
WildCat wrote:Archers disapeared and Armour Ignore dexers appeared
Not played since the publish, why are AI dexers gone?
Posted: Tue Jan 25, 2005 5:57 pm
by Villa
No no, she is saying AI dexxers are now all over the place, and you don't see many archers.
Posted: Tue Jan 25, 2005 7:47 pm
by Phule
Villa wrote:No no, she is saying AI dexxers are now all over the place, and you don't see many archers.
Looks like the only place my dexer will be able to play now is doom, sitting on the gate, shoot dark fathers, healing Junior.
Or...hmm...maybe I'll just put fencing on her template instead.
Posted: Tue Jan 25, 2005 7:49 pm
by Nixon
Ahaha! I don't do Doom on Junior anymore, whenever I go its my newly created dexer specifically for doom

Posted: Tue Jan 25, 2005 9:39 pm
by Villa
Despite what Mr Skullwasp says, I get the impression instahit just isnt there anymore.
Too often last few days I have had to pause alongside my victim before I manage to swing and hit.
Posted: Tue Jan 25, 2005 10:14 pm
by Lady Redname
its still there, it seems odd though, there is deff a difference of some sort.
thinking more into it, it works fine on my mages (sc weps) and doesant seem to on my dexer (none sc)
i cba right now but can someone test this out please
***thinking more into it this cant be true if archer mages are so fucked, mayby just none archar weps?
could do with testing
Posted: Wed Jan 26, 2005 5:52 pm
by SkullWasp
Villa wrote:No no, she is saying AI dexxers are now all over the place, and you don't see many archers.
God yeah
Im a daft twat sometimes!
Posted: Wed Jan 26, 2005 5:54 pm
by SkullWasp
Villa wrote:Despite what Mr Skullwasp says, I get the impression instahit just isnt there anymore.
Too often last few days I have had to pause alongside my victim before I manage to swing and hit.
I tested it quite thouroughly mate, there is definately somethign wierd when both parties are moving. but if one is standing still or walking/running towards you it hits as you run past.
I think its cuz everyone sees something different.
get 2 peopel racing, and one person watching, they will all see somethign different.
both racers will think theyre winning and the watcher will see your both drawing.
that means that when chasing an apponent, your often a tile away from where you think you are. therefore not hitting.
Posted: Wed Jan 26, 2005 5:57 pm
by SkullWasp
Lady Redname wrote:thinking more into it, it works fine on my mages (sc weps) and doesant seem to on my dexer (none sc)
i cba right now but can someone test this out please
***thinking more into it this cant be true if archer mages are so fucked, mayby just none archar weps?
could do with testing
Thats a point, i was using a mage with a sc cleaver, as hes a slow swinger.
as for archery, thats just archery being fucked. Im not even logging in UO till its fixed out of principal. Im sick of getting decent characters fucked over all the time by EA.
Seems they have screwed up honest archers, and made the gimp ass high dex archers still pretty powerful. (tho now its a repeater thing)
Posted: Wed Jan 26, 2005 6:02 pm
by Nixon
I noticed today on my dexer that special moves were activating as soon as I took damage from the monster, kinda similar to the way Stun Punch was working when you did damage to a monster. It ignored my swing timer and hit the special regardless..
Strange